Bactcapt: Difference between revisions

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| pos || vec3 || Camera position || カメラ位置
| pos || vec3 || Camera position || カメラ位置
|-
|-
| at || vec3 || Camera focus point {{check}} || カメラ注視点
| at || vec3 || Point the camera should look at || カメラ注視点
|-
|-
| fovy || float || Camera Field of View Y || カメラ画角
| fovy || float || Camera Field of View Y || カメラ画角

Revision as of 20:03, 18 September 2018

bactcapt
Format AAMP
Version 0
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

ActorCapture (bactcapt) was used to get screen captures[check] of actors in specific states and with a specific environment (lighting and camera). ActorCapture files are entirely missing in release versions; however ActorCaptureMgr code is still present in the executable[1], making it possible to see the exact contents of bactcapts.

Parameter objects

camera_info

Key Type Description Official description
pos vec3 Camera position カメラ位置
at vec3 Point the camera should look at カメラ注視点
fovy float Camera Field of View Y カメラ画角
twist float Camera twist カメラひねり

actor_info

Key Type Description Official description
pos vec3 Actor position アクタ位置
rotate vec3 Actor rotate アクタRotate
as_name str32 Name of AS to apply 適用するASのKey名
apply_skl_anim bool Search and apply skeletal animation directly [check] || スケルタルアニメを検索して直接適用する
as_frame float Elapsed time specification ASのフレーム・経過時間指定
adjust_bounding bool Adjust position based on bounding バウンディングを元に位置を調整する
force_idle bool Force idle 強制待機
disable_cloth bool Disable cloth クロスを切る

light_info

Key Type Description Official description
dir vec3 Light direction ライト方向
  1. 0x7101088D44 in Switch 1.5.0