Bactcapt: Difference between revisions
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imported>Leoetlino No edit summary |
imported>Leoetlino |
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| pos || vec3 || Camera position || カメラ位置 | | pos || vec3 || Camera position || カメラ位置 | ||
|- | |- | ||
| at || vec3 || | | at || vec3 || Point the camera should look at || カメラ注視点 | ||
|- | |- | ||
| fovy || float || Camera Field of View Y || カメラ画角 | | fovy || float || Camera Field of View Y || カメラ画角 |
Revision as of 20:03, 18 September 2018
Format | AAMP |
---|---|
Version | 0 |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
ActorCapture (bactcapt) was used to get screen captures[check] of actors in specific states and with a specific environment (lighting and camera). ActorCapture files are entirely missing in release versions; however ActorCaptureMgr code is still present in the executable[1], making it possible to see the exact contents of bactcapts.
Parameter objects
camera_info
Key | Type | Description | Official description |
---|---|---|---|
pos | vec3 | Camera position | カメラ位置 |
at | vec3 | Point the camera should look at | カメラ注視点 |
fovy | float | Camera Field of View Y | カメラ画角 |
twist | float | Camera twist | カメラひねり |
actor_info
Key | Type | Description | Official description |
---|---|---|---|
pos | vec3 | Actor position | アクタ位置 |
rotate | vec3 | Actor rotate | アクタRotate |
as_name | str32 | Name of AS to apply | 適用するASのKey名 |
apply_skl_anim | bool | Search and apply skeletal animation directly [check] || スケルタルアニメを検索して直接適用する | |
as_frame | float | Elapsed time specification | ASのフレーム・経過時間指定 |
adjust_bounding | bool | Adjust position based on bounding | バウンディングを元に位置を調整する |
force_idle | bool | Force idle | 強制待機 |
disable_cloth | bool | Disable cloth | クロスを切る |
light_info
Key | Type | Description | Official description |
---|---|---|---|
dir | vec3 | Light direction | ライト方向 |
- ↑ 0x7101088D44 in Switch 1.5.0