Help:Tools/EventEditor: Difference between revisions
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imported>Leoetlino m (Leoetlino moved page Help:Tools/EventEditor to Help:Tools/EventEditor) |
Revision as of 11:42, 20 October 2018
Author(s) | leoetlino |
---|---|
Source code | https://github.com/leoetlino/event-editor |
License | GPLv3 |
Written in | Python |
Platform support | Cross-platform |
Setup
- Ensure you have a 64 bit version of Python 3.6+ before continuing. You will not be able to install or launch EventEditor otherwise.
- Install PyQt5.
- If you're on Linux, use your package manager. The package for Debian is called
python3-pyqt5
. You will also need to installpython3-pyqt5.qtwebengine
. - If you're on Windows, install the
PyQt5
package. [CLI help]
- If you're on Linux, use your package manager. The package for Debian is called
- Install the
eventeditor
package. [CLI help]
The editor can now be launched with the eventeditor
command. [help]
Enabling auto completion support
To avoid having to type actor, parameter, action and query names manually, EventEditor has built-in support for auto completion.
To enable the feature, the program must be configured to look in the game's content files by adding:
[paths]
rom_root=/path/to/game_rom
to EventEditor's configuration file, where /path/to/game_rom
is a path such that /path/to/game_rom/Pack/Bootup.pack/Actor/AIDef/AIDef_Game.product.sbyml
exists.
An easy, recommended way to get the required file structure without having to extract every single archive is to use botwfstools.
Configuration file
The configuration file is stored:
- On Linux or macOS: at
~/.config/eventeditor/eventeditor.ini
- On Windows: at
%APPDATA%/eventeditor/eventeditor.ini