Bas: Difference between revisions
PeregrineHBG (talk | contribs) |
→FrameCtrl: Whoops, these are actually floats in the files. Why are they floats? Who knows. Thanks Nintendo. |
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|StartFrame | |StartFrame | ||
| | |float | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|EndFrame | |EndFrame | ||
| | |float | ||
| - | | - | ||
| - | | - | ||
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|LoopStopCount | |LoopStopCount | ||
| | |float | ||
| - | | - | ||
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|LoopStopCountRandom | |LoopStopCountRandom | ||
| | |float | ||
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|Frame | |Frame | ||
| | |float | ||
|Which frame to fire the event on, relative to the frame numbers of the animation. Can be negative. | |Which frame to fire the event on, relative to the frame numbers of the animation. Can be negative. | ||
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|StartFrame | |StartFrame | ||
| | |float | ||
|Which frame to start the event on, relative to the frame numbers of the animation. Unknown if it can be negative. | |Which frame to start the event on, relative to the frame numbers of the animation. Unknown if it can be negative. | ||
| - | | - | ||
|- | |- | ||
|EndFrame | |EndFrame | ||
| | |float | ||
|Which frame to end the event on, relative to the frame numbers of the animation. A value of -1 is treated as the ending frame of the animation. | |Which frame to end the event on, relative to the frame numbers of the animation. A value of -1 is treated as the ending frame of the animation. | ||
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