Help:Using mods: Difference between revisions
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Welcome, players! This | Welcome, players! This article will walk you through setting up BotW to play with mods. There are three different platforms you can play on: | ||
* | * Wii U console | ||
* | * Cemu, the Wii U emulator, on your computer | ||
* | * Switch console | ||
Almost all Wii U mods should work on both the console and Cemu, but most Switch mods aren't cross-compatible. In addition, many mods are only compatible with version 1.5.0 of BotW. | |||
Note that any mods which edit any of the same files as each other will probably be incompatible and cause issues. Sometimes, mods that edit different files can also be unexpectedly incompatible. If you are using multiple mods and you find glitches, please figure out which mod / combination of mods is causing the issue before reporting it to the mod creator(s). | Note that any mods which edit any of the same files as each other will probably be incompatible and cause issues. Sometimes, mods that edit different files can also be unexpectedly incompatible. If you are using multiple mods and you find glitches, please figure out which mod / combination of mods is causing the issue before reporting it to the mod creator(s). | ||
Line 12: | Line 12: | ||
=== Setting up homebrew === | === Setting up homebrew === | ||
Follow [https://wiiu.hacks.guide/ this guide] to set up your Wii U console to use homebrew software. | Follow [https://wiiu.hacks.guide/#/archive/tiramisu/sd-preparation this guide] to set up your Wii U console to use homebrew software. | ||
Note: SDcafiine on Aroma is broken, it will cause performance issues and unexpected crashes. Please follow the following instructions for Tiramisu, and use the link above for more informations about installing Tiramisu. | |||
# Download the latest | === Setting up WUPS SDCafiine === | ||
SDCafiine is a Wii U homebrew program that will load modded game files from your SD card. The classic version has a history of serious stability problems, as the program eventually unloads from memory, and game files begin to revert to their un-modded state. An alternative version designed for the Wii U Plugin System (WUPS) is ''much'' more stable and does not usually unload, so it is recommended. | |||
# Download the latest nightly release of the Wii U Plugin Loader from [https://github.com/Maschell/WiiUPluginLoader/releases here]. | |||
# Extract the contents of the .zip into the root of your SD card. | |||
# Download the latest WUPS nightly of SDCafiine from [https://github.com/Maschell/SDCafiine/releases/tag/SDCafiine-WUPS-v1.4-nightly-67aa461 here]. | |||
# Extract the contents of the .zip into the root of your SD card. | # Extract the contents of the .zip into the root of your SD card. | ||
# Create a new folder in the root of your SD Card, named <code>sdcafiine</code>. | # Create a new folder in the root of your SD Card, named <code>sdcafiine</code>. | ||
# Within that folder, create a new folder with the name of your game's Title ID. On Wii U, the JP version of BotW uses <code>00050000101C9300</code>, the US version uses <code>00050000101C9400</code>, and the EU version uses <code>00050000101C9500</code>. | # Within that folder, create a new folder with the name of your game's Title ID. On Wii U, the JP version of BotW uses <code>00050000101C9300</code>, the US version uses <code>00050000101C9400</code>, and the EU version uses <code>00050000101C9500</code>. | ||
# Within that folder, you can create any number of folders named after the mods you want to use. When you boot the game, a menu will appear allowing you to select one to use. | # Within that folder, you can create any number of folders named after the mods you want to use. When you boot the game, a menu will appear allowing you to select one to use. | ||
# Inside each of those folders, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.) | # Inside each of those folders, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear. If using BCML, this is where you will put the contents of the exported BCML pack.) | ||
To use mods | To use mods: | ||
# Run the Wii U Plugin Loader option from the Homebrew Launcher | |||
# Tick the SDCafiine plugin on and press '''+''' to Apply Patches. | |||
# Back at the Wii U menu, launch BOTW. | |||
# If you have only one mod, it will load automatically. If there are multiple mods, you will be prompted to select one to use. | |||
== Cemu Emulator == | == Cemu Emulator == | ||
=== Download Cemu Emulator === | |||
You can find the latest version of Cemu Emulator on the [http://cemu.info/ Official Cemu Website] | |||
=== Setting up homebrew === | === Setting up homebrew === | ||
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=== Dumping the game files === | === Dumping the game files === | ||
To play BotW on Cemu, you'll need to [[Help:Dumping games|dump the game files]] from the console to your computer. | To play BotW on Cemu, you'll need to [[Help:Dumping games|dump the game files]] from the console to your computer. | ||
=== Adding your game path === | |||
Once you're in Cemu, head to <code>Options > General Settings</code> at the top bar, a new window will open. At the bottom of it you will see an <code>Add</code> button, click on it to add your game path. | |||
This should look something like <code>D:/Games/Wii U</code> (put your games from the Dumpling folder here), and Cemu will automatically get all your games, updates and DLCs from there. | |||
Note: On older versions (before Cemu 2.1), you have to install the update and DLC. | |||
To do so, navigate to <code>File > install game title, update or DLC</code> at the top bar, it will open the explorer. Head to <code>Dumpling/Updates/The Legend of Zelda: Breath of the Wild/meta</code> and select the meta.xml file. Follow the same processus for the DLC that should be at <code>Dumpling/DLCs/The Legend of Zelda: Breath of the Wild/meta</code>. | |||
If this has been done correctly, you should now see that Breath of the Wild is on version 1.5.0 and DLC on version 3.0 at the bottom right of the title screen in game. | |||
=== Setting up and Maximizing Performance === | |||
Now that you have Cemu and your games files, it is recommended you use [https://cemu.cfw.guide Emiyl's Cemu Setup Guide] to maximize performance on your hardware before installing mods. | |||
=== Installing mods using BCML === | |||
[[Help:Tools/UKMM#BCML_or_UKMM?|Don't]] | |||
=== Installing mods using UKMM === | |||
Mods that are packaged as a graphic pack or as a BNP can be installed using [[Help:Tools/UKMM|UKMM]], a mod loading tool. In addition to being simpler than manually extracting and enabling the mod, UKMM is designed to resolve certain kinds of conflicts between different mods. Mods that modify many types of content, including the [[RSTB]], the same [[SARC]] files, or [[Message archives]], among many others, will not function properly together unless the changes are merged. UKMM does this automatically. To install mods with UKMM: | |||
# Install UKMM using the instructions [[Help:Tools/UKMM#Installation|here]]. | |||
# Open UKMM. | |||
# Set up UKMM using the instructions [[Help:Tools/UKMM#Setup|here]]. | |||
# Use the Install tab to install mods. (See [[Help:Tools/UKMM#No,_really,_how_do_I_use_it?|here]] if this is confusing) | |||
For more information on using UKMM, see the [https://nicenenerd.github.io/UKMM/ UKMM docs]. | |||
UKMM should automatically enable installed mods in Cemu, but check to make sure by opening the Cemu graphic pack menu and making sure the "UKMM" graphic pack under <code>The Legend of Zelda: Breath of the Wild/Mods/UKMM</code> is enabled. | |||
=== Installing mods with the graphic pack menu === | |||
Cemu uses "graphic packs" to install mods without overwriting any of the base files, allowing you to easily install or uninstall mods without leaving any trace. | |||
Graphic packs are installed by placing the unzipped folder in <code>Cemu/graphicPacks/</code>. Note that most newer mods will come packaged as a graphic pack, or have a graphic pack option. | |||
To check that the mod is a graphic pack, open the mod folder within <code>Cemu/graphicPacks/</code>. A graphic pack will have a file called <code>rules.txt</code> next to the <code>content</code> and/or <code>aoc</code> folder. | |||
If a mod is not packaged as a graphic pack you will have to package it yourself, otherwise skip to the end of this section. This method works for versions of Cemu 1.15.1+ | |||
This method works | |||
# Create a new folder inside <code>Cemu/ | # Create a new folder inside <code>Cemu/graphicPacks/</code> named after the mod you want to use. | ||
# Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.) | # Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.) | ||
# Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). | # Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Use this example as a template: | ||
[Definition] | [Definition] | ||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 | titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 | ||
name = Mod Name | name = <Mod Name> | ||
path = "The Legend of Zelda: Breath of the Wild/ | path = "The Legend of Zelda: Breath of the Wild/Mods/<Mod Name>" | ||
description = Mod description here | description = <Mod description here> | ||
version = 3 | version = 3 | ||
fsPriority = 100 | fsPriority = 100 | ||
<code>version</code> must be set to 3 to work correctly. <code>fsPriority</code> determines the order in which mods are prioritized - higher numbers prioritize that mod's files over other mods. Mods without an <code>fsPriority</code> entry specified will default to 100. | <code>version</code> must be set to 3 to work correctly. <code>fsPriority</code> determines the order in which mods are prioritized - higher numbers prioritize that mod's files over other mods. Mods without an <code>fsPriority</code> entry specified will default to 100. | ||
Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. Note that most mods should not be enabled or disabled while the game is running. | Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. You can find this menu in <code>Options > Graphic Packs</code> or by right-clicking a game and selecting <code>Edit Graphic Packs</code>. | ||
Note that most mods should not be enabled or disabled while the game is running. | |||
== Switch == | == Switch == | ||
If you | === Setting up homebrew === | ||
Follow [https://switch.hacks.guide this guide] to set up your Switch console to use homebrew software. | |||
This tutorial uses Atmosphère Custom Firmware (CFW). It is strongly recommended '''not''' to use other CFWs as they tend to be outdated, unsafe and/or use stolen code from Atmosphère. | |||
{{warning|text=Running homebrew on your console may lead to it getting banned from Nintendo's online services (including eShop and game updates). Enabling Airplane Mode will not help, as telemetry reports are saved and sent to Nintendo the next time you connect to the internet. | |||
However, this risk is very minimal as long as you are sensible and only use a safe, sane CFW (Atmosphère) and mods on offline games (don't install NSPs or pirate games!) as Atmosphère does not leave any trace on the system and disables some system telemetry. | |||
If you are paranoid, turn on Airplane Mode ''before running homebrew for the first time'', then make a full system backup, and always stay offline until you restore that clean backup.}} | |||
=== Disabling telemetry reports === | |||
The Switch version of ''Breath of the Wild'' sends many [[telemetry]] reports so when you are using mods that modify gameplay in a detectable way or add new content in any way, it is strongly recommended to disable telemetry reports because they are used by Zelda developers to understand how people play BotW and also to help them fix bugs. | |||
Mods that modify actors are especially dangerous as they might cause the game to use the ActorSystem emergency heap and trigger many memory-related play reports. | |||
To disable problematic telemetry reports: | |||
* For 1.5.0, download this [https://static.zeldamods.org/patch_switch150_no_telemetry.ips patch], put it in <code>/atmosphere/exefs_patches/botw_no_telemetry/</code> (create new folders if required) and rename the file to <code>16A91992BBA71201E98756F3BC8F5D2F.ips</code>. This patch works for the Switch 1.5.0 [[executable]] only (build ID: 16A91992BBA71201E98756F3BC8F5D2F). | |||
* For 1.6.0, download this [https://static.zeldamods.org/patch_switch160_no_telemetry.ips patch], put it at <code>/atmosphere/exefs_patches/botw_no_telemetry/</code> (create new folders if required) and rename the file to <code>8E9978D50BDD20B4C8395A106C27FFDE.ips</code>. This patch works for the Switch 1.6.0 [[executable]] only (build ID: 8E9978D50BDD20B4C8395A106C27FFDE). | |||
=== Installing mods === | === Installing mods === | ||
# In the root of your MicroSD card, there should be a folder named <code>atmosphere</code> | # In the root of your MicroSD card, there should be a folder named <code>atmosphere</code>. | ||
# Within that folder, there should be a folder named <code> | # Within that folder, there should be a folder named <code>contents</code>. Inside that, create a folder with the name of your game's Title ID. For BotW on Switch, the Title ID is <code>01007EF00011E000</code>. (In versions of Atmosphere prior to v0.10.0, the <code>contents</code> folder was instead called <code>titles</code>.) | ||
# Inside that, make a folder called <code>romfs</code>. Your mod files will go in here. (Mods will often include all or part of this folder structure already, to make things easy.) | # Inside that, make a folder called <code>romfs</code>. Your mod files will go in here. (Mods will often include all or part of this folder structure already, to make things easy.) | ||
To use the mod, simply boot the console into CFW, then boot the game, and the mod will be active. | To use the mod, simply boot the console into CFW, then boot the game, and the mod will be active. | ||
Note that mods are not permanently installed on the console. To remove all installed mods, simply delete <code>/atmosphere/contents/01007EF00011E000</code>. | |||
[[Category:Guides]] |
Latest revision as of 00:17, 8 November 2024
Welcome, players! This article will walk you through setting up BotW to play with mods. There are three different platforms you can play on:
- Wii U console
- Cemu, the Wii U emulator, on your computer
- Switch console
Almost all Wii U mods should work on both the console and Cemu, but most Switch mods aren't cross-compatible. In addition, many mods are only compatible with version 1.5.0 of BotW.
Note that any mods which edit any of the same files as each other will probably be incompatible and cause issues. Sometimes, mods that edit different files can also be unexpectedly incompatible. If you are using multiple mods and you find glitches, please figure out which mod / combination of mods is causing the issue before reporting it to the mod creator(s).
Wii U Console
Setting up homebrew
Follow this guide to set up your Wii U console to use homebrew software.
Note: SDcafiine on Aroma is broken, it will cause performance issues and unexpected crashes. Please follow the following instructions for Tiramisu, and use the link above for more informations about installing Tiramisu.
Setting up WUPS SDCafiine
SDCafiine is a Wii U homebrew program that will load modded game files from your SD card. The classic version has a history of serious stability problems, as the program eventually unloads from memory, and game files begin to revert to their un-modded state. An alternative version designed for the Wii U Plugin System (WUPS) is much more stable and does not usually unload, so it is recommended.
- Download the latest nightly release of the Wii U Plugin Loader from here.
- Extract the contents of the .zip into the root of your SD card.
- Download the latest WUPS nightly of SDCafiine from here.
- Extract the contents of the .zip into the root of your SD card.
- Create a new folder in the root of your SD Card, named
sdcafiine
. - Within that folder, create a new folder with the name of your game's Title ID. On Wii U, the JP version of BotW uses
00050000101C9300
, the US version uses00050000101C9400
, and the EU version uses00050000101C9500
. - Within that folder, you can create any number of folders named after the mods you want to use. When you boot the game, a menu will appear allowing you to select one to use.
- Inside each of those folders, create a folder named
content
. Your mod files will go in here. (Mods will often include acontent
folder already to make things clear. If using BCML, this is where you will put the contents of the exported BCML pack.)
To use mods:
- Run the Wii U Plugin Loader option from the Homebrew Launcher
- Tick the SDCafiine plugin on and press + to Apply Patches.
- Back at the Wii U menu, launch BOTW.
- If you have only one mod, it will load automatically. If there are multiple mods, you will be prompted to select one to use.
Cemu Emulator
Download Cemu Emulator
You can find the latest version of Cemu Emulator on the Official Cemu Website
Setting up homebrew
Follow this guide to set up your Wii U console to use homebrew software, in order to allow you to dump the game files from your console to your PC.
Dumping the game files
To play BotW on Cemu, you'll need to dump the game files from the console to your computer.
Adding your game path
Once you're in Cemu, head to Options > General Settings
at the top bar, a new window will open. At the bottom of it you will see an Add
button, click on it to add your game path.
This should look something like D:/Games/Wii U
(put your games from the Dumpling folder here), and Cemu will automatically get all your games, updates and DLCs from there.
Note: On older versions (before Cemu 2.1), you have to install the update and DLC.
To do so, navigate to File > install game title, update or DLC
at the top bar, it will open the explorer. Head to Dumpling/Updates/The Legend of Zelda: Breath of the Wild/meta
and select the meta.xml file. Follow the same processus for the DLC that should be at Dumpling/DLCs/The Legend of Zelda: Breath of the Wild/meta
.
If this has been done correctly, you should now see that Breath of the Wild is on version 1.5.0 and DLC on version 3.0 at the bottom right of the title screen in game.
Setting up and Maximizing Performance
Now that you have Cemu and your games files, it is recommended you use Emiyl's Cemu Setup Guide to maximize performance on your hardware before installing mods.
Installing mods using BCML
Installing mods using UKMM
Mods that are packaged as a graphic pack or as a BNP can be installed using UKMM, a mod loading tool. In addition to being simpler than manually extracting and enabling the mod, UKMM is designed to resolve certain kinds of conflicts between different mods. Mods that modify many types of content, including the Resource system, the same SARC files, or Message archives, among many others, will not function properly together unless the changes are merged. UKMM does this automatically. To install mods with UKMM:
- Install UKMM using the instructions here.
- Open UKMM.
- Set up UKMM using the instructions here.
- Use the Install tab to install mods. (See here if this is confusing)
For more information on using UKMM, see the UKMM docs.
UKMM should automatically enable installed mods in Cemu, but check to make sure by opening the Cemu graphic pack menu and making sure the "UKMM" graphic pack under The Legend of Zelda: Breath of the Wild/Mods/UKMM
is enabled.
Cemu uses "graphic packs" to install mods without overwriting any of the base files, allowing you to easily install or uninstall mods without leaving any trace.
Graphic packs are installed by placing the unzipped folder in Cemu/graphicPacks/
. Note that most newer mods will come packaged as a graphic pack, or have a graphic pack option.
To check that the mod is a graphic pack, open the mod folder within Cemu/graphicPacks/
. A graphic pack will have a file called rules.txt
next to the content
and/or aoc
folder.
If a mod is not packaged as a graphic pack you will have to package it yourself, otherwise skip to the end of this section. This method works for versions of Cemu 1.15.1+
- Create a new folder inside
Cemu/graphicPacks/
named after the mod you want to use. - Inside that folder, create a folder named
content
. Your mod files will go in here. (Mods will often include acontent
folder already to make things clear.) - Create a file named
rules.txt
next to thecontent
folder (if the downloaded mod doesn't already include one). Use this example as a template:
[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = <Mod Name> path = "The Legend of Zelda: Breath of the Wild/Mods/<Mod Name>" description = <Mod description here> version = 3 fsPriority = 100
version
must be set to 3 to work correctly. fsPriority
determines the order in which mods are prioritized - higher numbers prioritize that mod's files over other mods. Mods without an fsPriority
entry specified will default to 100.
Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. You can find this menu in Options > Graphic Packs
or by right-clicking a game and selecting Edit Graphic Packs
.
Note that most mods should not be enabled or disabled while the game is running.
Switch
Setting up homebrew
Follow this guide to set up your Switch console to use homebrew software.
This tutorial uses Atmosphère Custom Firmware (CFW). It is strongly recommended not to use other CFWs as they tend to be outdated, unsafe and/or use stolen code from Atmosphère.
Running homebrew on your console may lead to it getting banned from Nintendo's online services (including eShop and game updates). Enabling Airplane Mode will not help, as telemetry reports are saved and sent to Nintendo the next time you connect to the internet.
However, this risk is very minimal as long as you are sensible and only use a safe, sane CFW (Atmosphère) and mods on offline games (don't install NSPs or pirate games!) as Atmosphère does not leave any trace on the system and disables some system telemetry.
If you are paranoid, turn on Airplane Mode before running homebrew for the first time, then make a full system backup, and always stay offline until you restore that clean backup.
Disabling telemetry reports
The Switch version of Breath of the Wild sends many telemetry reports so when you are using mods that modify gameplay in a detectable way or add new content in any way, it is strongly recommended to disable telemetry reports because they are used by Zelda developers to understand how people play BotW and also to help them fix bugs.
Mods that modify actors are especially dangerous as they might cause the game to use the ActorSystem emergency heap and trigger many memory-related play reports.
To disable problematic telemetry reports:
- For 1.5.0, download this patch, put it in
/atmosphere/exefs_patches/botw_no_telemetry/
(create new folders if required) and rename the file to16A91992BBA71201E98756F3BC8F5D2F.ips
. This patch works for the Switch 1.5.0 executable only (build ID: 16A91992BBA71201E98756F3BC8F5D2F).
- For 1.6.0, download this patch, put it at
/atmosphere/exefs_patches/botw_no_telemetry/
(create new folders if required) and rename the file to8E9978D50BDD20B4C8395A106C27FFDE.ips
. This patch works for the Switch 1.6.0 executable only (build ID: 8E9978D50BDD20B4C8395A106C27FFDE).
Installing mods
- In the root of your MicroSD card, there should be a folder named
atmosphere
. - Within that folder, there should be a folder named
contents
. Inside that, create a folder with the name of your game's Title ID. For BotW on Switch, the Title ID is01007EF00011E000
. (In versions of Atmosphere prior to v0.10.0, thecontents
folder was instead calledtitles
.) - Inside that, make a folder called
romfs
. Your mod files will go in here. (Mods will often include all or part of this folder structure already, to make things easy.)
To use the mod, simply boot the console into CFW, then boot the game, and the mod will be active.
Note that mods are not permanently installed on the console. To remove all installed mods, simply delete /atmosphere/contents/01007EF00011E000
.