AIDef:Action/PlayerBackJump: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino No edit summary |
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| BJSpeedF || Float || || | | BJSpeedF || Float || || | ||
|- | |- | ||
| NoDamageTime || Float || | | NoDamageTime || Float || || The amount of time (in frames) that do are immune to damage when initiating a flurry rush. | ||
|- | |- | ||
| MySlowStartFrame || Float || || | | MySlowStartFrame || Float || || | ||
|- | |- | ||
| ForceSlowTime || Float || | | ForceSlowTime || Float || || Slow time duration (in seconds) for rush attacks. | ||
|- | |- | ||
| JustAvoidTime || Float || | | JustAvoidTime || Float || || The window of time for dodging to initiate a flurry rush. | ||
|- | |- | ||
| BJHeight || Float || | | BJHeight || Float || || Backjump height. | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 22:35, 10 November 2019
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BJSpeedF | Float | ||
| NoDamageTime | Float | The amount of time (in frames) that do are immune to damage when initiating a flurry rush. | |
| MySlowStartFrame | Float | ||
| ForceSlowTime | Float | Slow time duration (in seconds) for rush attacks. | |
| JustAvoidTime | Float | The window of time for dodging to initiate a flurry rush. | |
| BJHeight | Float | Backjump height. |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| EnableSwordInput | Bool |
Derived definitions
バク転 (Player_Link, Action)
| Name | Value |
|---|---|
| BJSpeedF | 0.15 |
| NoDamageTime | 40.0 |
| MySlowStartFrame | 4.0 |
| ForceSlowTime | 6.0 |
| JustAvoidTime | 1.0 |
| BJHeight | 1.11 |