AIDef:Action/FromCDungeonToMainField: Difference between revisions
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Special purpose variant of [[AIDef:Action/ChangeScene]] which automatically sets WarpDestMapName and WarpDestPosName to <code> | Special purpose variant of [[AIDef:Action/ChangeScene]] which automatically sets WarpDestMapName and WarpDestPosName to <code>MainField/%s</code> [new map name, e.g. A-1] and <code>%s</code> [current map name, e.g. CDungeon100_1] respectively. | ||
The | The new map name is determined using <code>Map/MainField/Static.mubin</code> and the current map name. | ||
== DynamicInstParams == | == DynamicInstParams == |
Latest revision as of 08:14, 25 October 2018
AI definition | |
---|---|
Type | Action |
Special purpose variant of AIDef:Action/ChangeScene which automatically sets WarpDestMapName and WarpDestPosName to MainField/%s
[new map name, e.g. A-1] and %s
[current map name, e.g. CDungeon100_1] respectively.
The new map name is determined using Map/MainField/Static.mubin
and the current map name.
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
StartType | Int | ||
EvflName | String | Name of the event flow to start after warp is complete
Example: Demo008_4 | |
EntryPointName | String | Name of the entry point in the event flow
Example: Demo622_1 |
Derived definitions
Demo_FromCDunToMainField (EventSystemActor)
No overridden parameters.