Binary loop asset list: Difference between revisions
imported>Leoetlino Created page with "<onlyinclude>A '''binary loop asset list''' (<code>blal</code>) contains a list of looping audio resource names{{check}}. It is read by the aal library<ref>aal::LoopAssetL..." |
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<onlyinclude>A '''binary loop asset list''' (<code>blal</code>) contains a list of looping audio resource names{{check}}. It is read by the [[aal]] library<ref>aal::LoopAssetListReader</ref> and queried by [[XLink]]<ref>xlink2::UserResourceSLink::solveIsLoop_</ref>.</onlyinclude> | <onlyinclude>A '''binary loop asset list''' (<code>blal</code>) contains a list of looping audio resource names (bfstm files){{check}}. It is read by the [[aal]] library<ref>aal::LoopAssetListReader</ref> and queried by [[XLink]]<ref>xlink2::UserResourceSLink::solveIsLoop_</ref>.</onlyinclude> | ||
== Structure == | == Structure == | ||
{|class="wikitable" | {|class="wikitable" | ||
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| 0xc || u32[num_entries] || Array of CRC32 hashes of asset names | | 0xc || u32[num_entries] || Array of CRC32 hashes of asset names | ||
|} | |} | ||
== Usage in ''Breath of the Wild'' == | |||
=== Sound/LoopAssetList.blal === | |||
{{resloc|locations=[[Bootup.pack]]|path=Sound/LoopAssetList.blal}} | |||
A standard loop asset list can be found in Sound/. It is loaded in Sound::init (called from ksys::InitializeApp) and afterwards only used indirectly by SoundLink. | |||
<references/> | <references/> | ||
[[Category:File formats]] | [[Category:File formats]] | ||