Bdemo: Difference between revisions
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imported>Leoetlino (add stub articles for AAMP extensions) |
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{{ | <onlyinclude> | ||
{{Parameter archive infobox|param_type=bdemo|version=0|type=xml}} | |||
'''bdemo''' files are [[AAMP]] files that describe non-prerendered [[demo]]s. | |||
</onlyinclude> | |||
= Parameter objects = | |||
== DemoSetting == | |||
{|class="wikitable" | |||
! Key !! Type !! Description | |||
|- | |||
| Folder || str256 || Demo group (used for development) | |||
|- | |||
| Location || vec3 || | |||
|- | |||
| Radius || float || | |||
|- | |||
| {{Unknown AAMP param name|name=3188831397}} || float || (unused) | |||
|- | |||
| Weather || str32 || | |||
|- | |||
| Time || float || | |||
|- | |||
| StartType || str32 || | |||
|- | |||
| Extension || str32 || | |||
|- | |||
| DispName || str256 || Demo name (in Japanese) | |||
|- | |||
| MapProjectName || str32 || | |||
|- | |||
| NoEntryActors || str32 || | |||
|- | |||
| SaveType || str32 || | |||
|- | |||
| Progress || str32 || | |||
|- | |||
| ProductFormat || str32 || | |||
|- | |||
| NextDemo || str32 || | |||
|- | |||
| IsStartupDemo || bool || | |||
|- | |||
| IsFlashbackDemo || bool || | |||
|- | |||
| MapResourceName || str64 || | |||
|- | |||
| IsOverwritePlayerPos || bool || | |||
|- | |||
| OverwritePlayerPos || vec3 || | |||
|- | |||
| {{Unknown AAMP param name|name=231343746}} || bool || (unused) | |||
|- | |||
| {{Unknown AAMP param name|name=3281545901}} || float || (unused) | |||
|- | |||
| {{Unknown AAMP param name|name=2320832835}} || bool || (unused) | |||
|- | |||
| {{Unknown AAMP param name|name=1033616846}} || bool || (unused) | |||
|- | |||
| IsStopChemical || bool || | |||
|- | |||
| IsMovePlayerEndPos || bool || | |||
|- | |||
| PlayerEndPos || vec3 || | |||
|- | |||
| StartLocationType || str32 || | |||
|- | |||
| EventMode || str32 || | |||
|- | |||
| WithTransAnimation || bool || | |||
|- | |||
| {{Unknown AAMP param name|name=3082125490}} || bool || (unused) | |||
|- | |||
| {{Unknown AAMP param name|name=349946348}} || bool || (unused) | |||
|- | |||
| OverwritePlayerRotY || float || | |||
|- | |||
| PlayerEndRotY || float || | |||
|- | |||
| StartLocationRotY || float || | |||
|- | |||
| StartPosName || str64 || | |||
|- | |||
| SkipPolicy || str32 || | |||
|- | |||
| TraverseLimit || float || | |||
|- | |||
| ForceEnableIK || bool || | |||
|- | |||
| TraverseType || str64 || | |||
|- | |||
| TraversePos || vec3 || | |||
|- | |||
| EndPosName || str64 || | |||
|- | |||
| IsUseNakedSound || bool || | |||
|- | |||
| {{Unknown AAMP param name|name=131775973}} || int || (unused) | |||
|- | |||
| WaitFrame || int || | |||
|- | |||
| {{Unknown AAMP param name|name=3497129326}} || str256 || (unused) | |||
|- | |||
| WaitLoadActorNames || str256 || | |||
|- | |||
| WorldMuteType || str32 || | |||
|- | |||
| BgmStopType || str32 || | |||
|- | |||
| {{Unknown AAMP param name|name=2086845777}} || str256 || (unused) | |||
|- | |||
| {{Unknown AAMP param name|name=3835969064}} || bool || (unused) | |||
|- | |||
| {{Unknown AAMP param name|name=382873353}} || int || (unused) | |||
|- | |||
| {{Unknown AAMP param name|name=602287219}} || str256 || (unused) | |||
|- | |||
| HideActors || str256 || | |||
|- | |||
| DisableFarActors || str256 || | |||
|- | |||
| TraverseMergePolicy || str32 || | |||
|- | |||
| HighPriorityActors || str256 || | |||
|- | |||
| TraverseCutPos || vec3 || | |||
|- | |||
| TraverseCutRadius || float || | |||
|- | |||
| TraverseInnerCutPos1 || vec3 || | |||
|- | |||
| TraverseInnerCutRadius1 || float || | |||
|- | |||
| TraverseInnerCutPos2 || vec3 || | |||
|- | |||
| TraverseInnerCutRadius2 || float || | |||
|- | |||
| DisableTraverseTime || int || | |||
|- | |||
|} | |||
== Progress == | |||
Used to keep track of progress during development. Nintendo themselves have stopped using this at some point since DLC2 demos have all properties set to false. | |||
{|class="wikitable" | |||
! Key !! Type !! Description | |||
|- | |||
| VoiceComplete || bool || Whether the voice acting is complete | |||
|- | |||
| SEComplete || bool || | |||
|- | |||
| BgmComplete || bool || Whether the background music is complete | |||
|- | |||
| EffectComplete || bool || Whether effects are complete | |||
|- | |||
| EnvComplete || bool || Whether the environment is complete | |||
|- | |||
| FinalComplete || bool || | |||
|- | |||
|} | |||
== {{Unknown AAMP param name|name=1686632110}} == | |||
Unused in the release version. | |||
{|class="wikitable" | |||
! Key !! Type !! Description | |||
|- | |||
| {{Unknown AAMP param name|name=3270050415}} || str64 || (unused) | |||
|- | |||
| {{Unknown AAMP param name|name=489896340}} || str64 || (unused) | |||
|- | |||
|} | |||
= Parameter lists = | |||
{{No AAMP param}} | |||
[[Category:File extensions]] | [[Category:File extensions]] | ||
[[Category:File extensions (AAMP)]] | [[Category:File extensions (AAMP)]] |
Latest revision as of 21:28, 22 September 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
bdemo files are AAMP files that describe non-prerendered demos.
Parameter objects
DemoSetting
Key | Type | Description |
---|---|---|
Folder | str256 | Demo group (used for development) |
Location | vec3 | |
Radius | float | |
3188831397 | float | (unused) |
Weather | str32 | |
Time | float | |
StartType | str32 | |
Extension | str32 | |
DispName | str256 | Demo name (in Japanese) |
MapProjectName | str32 | |
NoEntryActors | str32 | |
SaveType | str32 | |
Progress | str32 | |
ProductFormat | str32 | |
NextDemo | str32 | |
IsStartupDemo | bool | |
IsFlashbackDemo | bool | |
MapResourceName | str64 | |
IsOverwritePlayerPos | bool | |
OverwritePlayerPos | vec3 | |
231343746 | bool | (unused) |
3281545901 | float | (unused) |
2320832835 | bool | (unused) |
1033616846 | bool | (unused) |
IsStopChemical | bool | |
IsMovePlayerEndPos | bool | |
PlayerEndPos | vec3 | |
StartLocationType | str32 | |
EventMode | str32 | |
WithTransAnimation | bool | |
3082125490 | bool | (unused) |
349946348 | bool | (unused) |
OverwritePlayerRotY | float | |
PlayerEndRotY | float | |
StartLocationRotY | float | |
StartPosName | str64 | |
SkipPolicy | str32 | |
TraverseLimit | float | |
ForceEnableIK | bool | |
TraverseType | str64 | |
TraversePos | vec3 | |
EndPosName | str64 | |
IsUseNakedSound | bool | |
131775973 | int | (unused) |
WaitFrame | int | |
3497129326 | str256 | (unused) |
WaitLoadActorNames | str256 | |
WorldMuteType | str32 | |
BgmStopType | str32 | |
2086845777 | str256 | (unused) |
3835969064 | bool | (unused) |
382873353 | int | (unused) |
602287219 | str256 | (unused) |
HideActors | str256 | |
DisableFarActors | str256 | |
TraverseMergePolicy | str32 | |
HighPriorityActors | str256 | |
TraverseCutPos | vec3 | |
TraverseCutRadius | float | |
TraverseInnerCutPos1 | vec3 | |
TraverseInnerCutRadius1 | float | |
TraverseInnerCutPos2 | vec3 | |
TraverseInnerCutRadius2 | float | |
DisableTraverseTime | int |
Progress
Used to keep track of progress during development. Nintendo themselves have stopped using this at some point since DLC2 demos have all properties set to false.
Key | Type | Description |
---|---|---|
VoiceComplete | bool | Whether the voice acting is complete |
SEComplete | bool | |
BgmComplete | bool | Whether the background music is complete |
EffectComplete | bool | Whether effects are complete |
EnvComplete | bool | Whether the environment is complete |
FinalComplete | bool |
1686632110
Unused in the release version.
Key | Type | Description |
---|---|---|
3270050415 | str64 | (unused) |
489896340 | str64 | (unused) |
Parameter lists
(none)