Help:Using mods: Difference between revisions
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== Switch 1 Console == | == Switch 1 Console == | ||
Note: ''Breath of the Wild'' mods are made for game version <code>1.5.0</code> and <code>1.6.0</code>, they will most likely not work on the latest version of the game. If your console already received the update, you will need to uninstall the update in the console's settings and find a cartridge with a supported version on it (any recent '''Switch 1''' cartridge of the game comes with <code>1.6.0</code>), or another console with one of those versions installed and follow the [https://www.nintendo.com/en-gb/Support/Troubleshooting/How-to-Update-Software-Data-Via-a-Local-User-on-Nintendo-Switch-2-and-Nintendo-Switch-1294572.html Local Version Matching instructions]. | |||
=== Setting up homebrew === | === Setting up homebrew === | ||
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=== Installing mods using UKMM === | === Installing mods using UKMM === | ||
Mods that are packaged as a graphic pack or as a BNP can be installed using [[Help:Tools/UKMM|UKMM]], a mod loading tool. In addition to being simpler than manually extracting and enabling the mod, UKMM is designed to resolve certain kinds of conflicts between different mods. Mods that modify many types of content, including the [[RSTB]], the same [[SARC]] files, or [[Message archives]], among many others, will not function properly together unless the changes are merged. UKMM does this automatically. To install mods with UKMM: | Mods that are packaged as a graphic pack or as a BNP can be installed using [[Help:Tools/UKMM|UKMM]], a mod loading tool. In addition to being simpler than manually extracting and enabling the mod, UKMM is designed to resolve certain kinds of conflicts between different mods. Mods that modify many types of content, including the [[RSTB]], the same [[SARC]] files, or [[Message archives]], among many others, will not function properly together unless the changes are merged. UKMM does this automatically. To install mods with UKMM: | ||
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# Within that folder, there should be a folder named <code>contents</code>. Inside that, simply copy and paste the <code>01007EF00011E000</code> and <code>01007EF00011F001</code> folders from your UKMM '''Output Folder'''. | # Within that folder, there should be a folder named <code>contents</code>. Inside that, simply copy and paste the <code>01007EF00011E000</code> and <code>01007EF00011F001</code> folders from your UKMM '''Output Folder'''. | ||
To use the mod, simply boot the console into CFW, then boot the game, and the mod will be active. | To use the mod, simply boot the console into CFW, then boot the game, and the mod will be active. If you hold the L button while launching the game, you will launch it without the mods. | ||
Once this is done, you should have the following layout:<syntaxhighlight>💾 SD:/ | Once this is done, you should have the following layout:<syntaxhighlight>💾 SD:/ | ||