Bas: Difference between revisions

Ginger (talk | contribs)
FrameCtrl: Whoops, these are actually floats in the files. Why are they floats? Who knows. Thanks Nintendo.
 
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|5
|5
|BoneBlender
|BoneBlender
| -
|Accepts bone chains as values. May accept multiple values. Some examples of known bone chains are "ArmR" and "ArmL".
|Control
|Control
|-
|-
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|-
|-
|}
|}


===Children===
===Children===
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|-
|-
|StartFrame
|StartFrame
|int
|float
| -
| -
| -
| -
|-
|-
|EndFrame
|EndFrame
|int
|float
| -
| -
| -
| -
|-
|-
|LoopStopCount
|LoopStopCount
|int
|float
| -
| -
| -
| -
|-
|-
|LoopStopCountRandom
|LoopStopCountRandom
|int
|float
| -
| -
| -
| -
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|-
|-
|Frame
|Frame
|int
|float
|Which frame to fire the event on, relative to the frame numbers of the animation. Can be negative.
|Which frame to fire the event on, relative to the frame numbers of the animation. Can be negative.
| -
| -
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|-
|-
|StartFrame
|StartFrame
|int
|float
|Which frame to start the event on, relative to the frame numbers of the animation. Unknown if it can be negative.
|Which frame to start the event on, relative to the frame numbers of the animation. Unknown if it can be negative.
| -
| -
|-
|-
|EndFrame
|EndFrame
|int
|float
|Which frame to end the event on, relative to the frame numbers of the animation. A value of -1 is treated as the ending frame of the animation.
|Which frame to end the event on, relative to the frame numbers of the animation. A value of -1 is treated as the ending frame of the animation.
| -
| -