Bas: Difference between revisions
PeregrineHBG (talk | contribs) |
PeregrineHBG (talk | contribs) |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 757: | Line 757: | ||
*2 - Seems to determine when some attacks (entries in Player_CutJumpSt and others) will connect with targets. Removing TypeIndex 2 causes animations to play halfway through. TypeIndex 2 also tends to have a StartFrame somewhere near the middle of the animation, and an end frame of -1.0, indicating that it may be responsible for blending certain attack animations into one another, particularly those that loop or combine. | *2 - Seems to determine when some attacks (entries in Player_CutJumpSt and others) will connect with targets. Removing TypeIndex 2 causes animations to play halfway through. TypeIndex 2 also tends to have a StartFrame somewhere near the middle of the animation, and an end frame of -1.0, indicating that it may be responsible for blending certain attack animations into one another, particularly those that loop or combine. | ||
*3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}} | *3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}} | ||
*6 - | *6 - Can be multiple events in a row (event1, event2, event3) with observed !str32 values 0-3. Found after TypeIndex 3 and TypeIndex 44. Observed in several Dark Beast Ganon attacks and appears related to what frames interacting with Dark Beast Ganon's legs will deal damage to Link. | ||
*13 - Associated with many of Sidon's swimming animations during the Vah Ruta fight such as "Act_Sink_St", "Act_Sink_Ed" and "Act_Swim_Ejection", etc. May be associated with splash effects. | *13 - Associated with many of Sidon's swimming animations during the Vah Ruta fight such as "Act_Sink_St", "Act_Sink_Ed" and "Act_Swim_Ejection", etc. May be associated with splash effects. | ||
*14 - Defines when an animation will block attack damage using Link's equipped shield. | *14 - Defines when an animation will block attack damage using Link's equipped shield. | ||
*15 - Unknown. Observed after TypeIndex 30 and 31 which may indicate it relates to cloth simulation. Accepts a !str32 with one observed value being "0". | |||
*17 - Unknown | *17 - Unknown | ||
*22 - Unknown. Found in Link's Player_CutShieldRide.bas animation, and seems to correspond to the air effects under the board, but can't be applied to other attack animations. Also found in elder NPCs for walking and sitting. May be checking the IKFoot position (i.e FloorContact_Ankle_L) based on frame count. | *22 - Unknown. Found in Link's Player_CutShieldRide.bas animation, and seems to correspond to the air effects under the board, but can't be applied to other attack animations. Also found in elder NPCs for walking and sitting. May be checking the IKFoot position (i.e FloorContact_Ankle_L) based on frame count. | ||