Translations:Difficulty scaling/265/zh: Difference between revisions

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(Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)")
 
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Latest revision as of 12:28, 11 May 2020

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Message definition (Difficulty scaling)
The scaling system is based on a point system. Killing enemies is the ''only way'' to receive points.

等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)