Help:Tools/Switch Toolbox: Difference between revisions
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Revision as of 15:32, 26 July 2019
Author(s) | KillzXGaming |
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Source code | https://github.com/KillzXGaming/Switch-Toolbox |
Written in | C# |
Platform support | Cross-platform |
Switch Toolbox is a graphical UI to edit many formats of Nintendo Switch and Wii U.
Setup
- Simply download a compiled version off the github, unzip, and launch the exe
Issues or Requests
Report any issues you find here
Usage
Switch Toolbox can edit:
- BFRES
- BNTX
- NUTEXB
- XTX
- GTX
- SARC
- BARS
- KCL
- BFLIM
- GFPAK
- BEA
- AAMP (Wii U and Switch)
- BYAML/BYML (Wii U, 3DS, and Switch)
- PTCL (Wii U, 3DS, and Switch)
- TMPK
Switch Toolbox can view:
- BFFNT (Textures only)
- BCRES
Models, materials, and textures.
- BFSHA
Can view options, samplers, attributes, and uniform blocks.
- BNSH
Can extract shader vertex and fragment shaders from variations/programs
- SHARCFB and SHARC
Basic preview of some shader program data. Can edit both v1 and v2 AAMP (Wii U and Switch)
- EFC
Can preview effect tables and link PTCL.
- NUT
Can preview NTWU, NTP3, and NTWD variants. Editng will be soon
- MSBT
Very basic previewing.
- MP3, OGG, IDSP, HPS, WAV, BFWAV, BFSTM, BCWAV, BCWAV
Can listen to audio and convert between certain formats. Thanks to VGAudio and CSCore
- NARC
- SP2 (Team Sonic Racing)
- GFMDL
- TEX (3DS)
- NUSHDB (Switch Namco Shaders)
- SDF (Snow Drop Engine)
- NCA
- NSP
- IStorage
- NXARC
- LZARC
- IGA .pak
- RARC
- GMX (TPHD Models)
- MKAGPDX Model .bin files
- MKAGPDX Archive .pac files
- ME01 and SA01 archives.