WorldMgr: Difference between revisions
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* If both [[Demo]]103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15). | * If both [[Demo]]103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15). | ||
* If [[AIDef:Action/AdvanceTime]] or anything else that changes time of day was called, the actual time is updated at this moment. | * If [[AIDef:Action/AdvanceTime]] or anything else that changes time of day was called, the actual time is updated at this moment. | ||
* | * [[#Midnight checks]]. | ||
* '''Update time of day''': if Demo103_0 or Demo997_0 have been played, and if there is no active event (cutscene): | * '''Update time of day''': if Demo103_0 or Demo997_0 have been played, and if there is no active event (cutscene): | ||
** Add (0.0083333 * elapsed frames) to the Time of Day timer. Effectively, this means that 1 in-game minute = 1 real-life second. | ** Add (0.0083333 * elapsed frames) to the Time of Day timer. Effectively, this means that 1 in-game minute = 1 real-life second. | ||
** If the timer is >= 360.0, which means that a day has passed, the game subtracts 360 from the timer and then performs | ** If the timer is >= 360.0, which means that a day has passed, the game subtracts 360 from the timer and then performs midnight checks. | ||
** If FindDungeon_Activated is false (if the player hasn't received the ''The Isolated Plateau'' quest) and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00. | ** If FindDungeon_Activated is false (if the player hasn't received the ''The Isolated Plateau'' quest) and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00. | ||
** The Blood Moon timer is updated too. | ** The Blood Moon timer is updated too. | ||
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* Update [[#Lord of the Mountain]] flags. | * Update [[#Lord of the Mountain]] flags. | ||
=== | === Midnight checks === | ||
The following actions happen every time the timer reaches 360.0 (midnight). | The following actions happen every time the timer reaches 360.0 (midnight). | ||
Revision as of 15:06, 30 October 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Subsystem | |
---|---|
Official name | Yes |
Description | Manages world state (time, blood moons, climates, weather, etc.) |
Init function |
Switch 1.5.0: 00000071010F2920 Wii U 1.5.0: ??? |
Debug only | No |
The World Manager (WorldMgr) is responsible for managing time, blood moons, climates, weather, fog, wind, lighting, procedural generation of clouds, whether the Lord of the Mountain appears, etc.
Because of the massive amount of state to handle, functionality is split across the main WorldMgr and 9 sub-managers.
WorldMgr
This section is empty. You can help by adding to it. |
Sub-managers
Sub-managers are created in WorldMgr::init (0x71010F43C0) and inserted into a pointer array (@WorldMgr+0x5c0). All names below are unofficial.
ID | Description |
---|---|
0 | TimeMgr |
1 | CloudPr? Handles cloud procedural generation. |
2 | ??? |
3 | Weather? Handles "rain splash" and climate weathers. |
4 | TemperatureMgr? (Reasonably sure about this one.) |
5 | ??? |
6 | Sky and fog? Holds the configuration for all EnvPalettes, EnvAttributes, WeatherInfluences, Remains palettes, Indoor palettes and dungeon fogs. |
7 | DofMgr? Holds depth of field related parameters. |
8 | ??? (contains a BaseProcLink, so it might have something to do with actors.) |
TimeMgr
TimeMgr handles everything to do with time, including Blood Moons and the Lord of the Mountain's apparition.
Internally, time of day is stored as a float in the [0.0, 360.0] range.
TimeMgr::init
- Time is set to 78.75 (05:15).
- Time for TotS environment is set to 78.75 (05:15) as well.
- "Bloody Moon end reserve timer" is set to 0.
TimeMgr::reset
This is called whenever a stage is unloaded (essentially every time the loading screen is shown).
- Blood Moon checks are delayed.
- The AnimalMaster_Appearance flag is cleared, meaning the Lord of the Mountain will not appear.
TimeMgr::calc
This is called every frame.
- If both Demo103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15).
- If AIDef:Action/AdvanceTime or anything else that changes time of day was called, the actual time is updated at this moment.
- #Midnight checks.
- Update time of day: if Demo103_0 or Demo997_0 have been played, and if there is no active event (cutscene):
- Add (0.0083333 * elapsed frames) to the Time of Day timer. Effectively, this means that 1 in-game minute = 1 real-life second.
- If the timer is >= 360.0, which means that a day has passed, the game subtracts 360 from the timer and then performs midnight checks.
- If FindDungeon_Activated is false (if the player hasn't received the The Isolated Plateau quest) and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00.
- The Blood Moon timer is updated too.
- Update the #Day/night time flag, the #Time division, IsMorning, IsNoon, etc.
- If the "Bloody Moon end reserve timer" is non zero, decrement it. If the new value is zero, the WM_BloodyDay flag is cleared.
- Update #Lord of the Mountain flags.
Midnight checks
The following actions happen every time the timer reaches 360.0 (midnight).
WM_NumberOfDays is incremented.
If a Blood Moon is scheduled (WM_BloodyDay is true):
- If Blood Moons are prohibited (see conditions below), set the Blood Moon timer to 2880.0.
- If they are allowed to happen, call Demo011_0 and set the Blood Moon timer to 0.0.
Scheduling new Blood Moons:
- If the FirstTouchdown flag is set (i.e. if the player has left the Great Plateau), and if the Blood Moon timer is > 2520.0 (7 in-game days):
- WM_BloodyDay is set to true, which means that a Blood Moon is scheduled for the next night.
- The Blood Moon timer is reset to 0.0.
- Otherwise, the "Bloody end reserve timer" is set to 150. This ensures that the WM_BloodyDay flag is cleared 5 in-game minutes (= 5 seconds in real life) after a Blood Moon occurs.
Blood Moon inhibitors
If any of the following conditions are true, the Blood Moon cutscene will not be triggered.
- Not on MainField (main overworld)
- IsInHyruleCastleArea is set
- LastBossGanonBeastGenerateFlag is set (fighting Dark Beast Ganon)
- BloodyMoonProhibition is set
- Wind_Relic_BattleStart is set (Vah Medoh battle)
- Electric_Relic_Battle is set (Vah Naboris battle)
- Water_Relic_BattleTime is set (Vah Ruta battle)
- SkyMgr's field_2B4 is set to 15 and field_2B8 >= 1.0
Day/night time flag
From 00:00 to 06:00 (closed interval) and from 18:00 to 00:00 (closed interval), WM_DaytimeFlag is set to false and WM_NighttimeFlag is true.
In any other case, WM_DaytimeFlag is set to true and WM_NighttimeFlag to false.
Time division, IsMorning, IsNoon, etc.
Start | End | Division | Flag |
---|---|---|---|
04:00 | 07:00 | 0 | WM_IsMorningA |
07:00 | 10:00 | 1 | WM_IsMorningB |
10:00 | 13:00 | 2 | WM_IsNoonA |
13:00 | 17:00 | 3 | WM_IsNoonB |
17:00 | 19:00 | 4 | WM_IsEveningA |
19:00 | 21:00 | 5 | WM_IsEveningB |
21:00 | 00:00 | 6 | WM_IsNightA |
00:00 | 04:00 | 7 | WM_IsNightB |
Note: all intervals include the start time and exclude the end time.