LoadBalancer.beco: Difference between revisions
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imported>Leoetlino (Created page with "{{stub}}<onlyinclude> {{resloc|path=Ecosystem/MapTower.beco|locations=Bootup.pack}} '''LoadBalancer.beco''' is a beco file. Its purpose is currently totally unknown. <...") |
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<onlyinclude> | |||
{{resloc|path=Ecosystem/MapTower.beco|locations=[[Bootup.pack]]}} | {{resloc|path=Ecosystem/MapTower.beco|locations=[[Bootup.pack]]}} | ||
'''LoadBalancer.beco''' is a [[beco]] file. | [[File:LoadBalancer.png||right|thumb|Visual representation. An interactive version is available in the object map.]] | ||
'''LoadBalancer.beco''' is a [[beco]] file. It is used to temporarily reduce the draw distance in some areas to help with performance. | |||
</onlyinclude> | </onlyinclude> | ||
== | [[LODMgr]]<ref>Level of Detail Manager code @ 0x7101254C38 in the Switch 1.5.0 executable</ref> does the following every game tick: | ||
<source lang="c++"> | |||
Player* link = ActorSystem::sInstance->getPlayer(); | |||
int balancer = eco::getCurrentAreaData( | |||
link->position.x, | |||
link->position.z, | |||
Ecosystem::sInstance, | |||
&Ecosystem::sInstance->loadBalancer); | |||
this->cpuLoadBalancer = balancer; | |||
if ( balancer && this->drawDistanceMultiplier > 0.7 ) | |||
this->drawDistanceMultiplier = 0.7; | |||
</source> | |||
Names come from leftover debug functions in LODMgr. | |||
[[Category:Content (BotW)]] | [[Category:Content (BotW)]] | ||
[[Category:Ecosystem (BotW)]] | |||
[[Category:Ecosystem map files (BotW)]] |
Latest revision as of 23:26, 10 March 2019
This resource is found in Bootup.pack.
Its canonical resource path is "Ecosystem/MapTower.beco".
LoadBalancer.beco is a beco file. It is used to temporarily reduce the draw distance in some areas to help with performance.
LODMgr[1] does the following every game tick:
Player* link = ActorSystem::sInstance->getPlayer();
int balancer = eco::getCurrentAreaData(
link->position.x,
link->position.z,
Ecosystem::sInstance,
&Ecosystem::sInstance->loadBalancer);
this->cpuLoadBalancer = balancer;
if ( balancer && this->drawDistanceMultiplier > 0.7 )
this->drawDistanceMultiplier = 0.7;
Names come from leftover debug functions in LODMgr.
- ↑ Level of Detail Manager code @ 0x7101254C38 in the Switch 1.5.0 executable