FieldMapArea.beco: Difference between revisions

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<onlyinclude>
<onlyinclude>
{{resloc|path=Ecosystem/FieldMapArea.beco|locations=[[Bootup.pack]]}}
{{resloc|path=Ecosystem/FieldMapArea.beco|locations=[[Bootup.pack]]}}
[[File:FieldMapArea.png||right|thumb|Visual representation. An interactive version is available in the object map.]]
'''FieldMapArea.beco''' is a [[beco]] file that maps coordinates on the MainField [[stage]] to [[map area]] numbers.
'''FieldMapArea.beco''' is a [[beco]] file that maps coordinates on the MainField [[stage]] to [[map area]] numbers.
</onlyinclude>
</onlyinclude>
It is used for determine the correct climate and environment (AutoPlacement, ambient sound, etc.) settings to use. It is also used by the save code to get the map "district name" (region) based on the player's coordinates<ref>0x7100951084</ref>.
It is used for determine the correct climate and environment (AutoPlacement, ambient sound, etc.) settings to use. It is also used by the save code to get the map "district name" (region) based on the player's coordinates<ref>0x7100951084</ref>.
== Mapping ==
{{empty section}}


[[Category:Content (BotW)]]
[[Category:Content (BotW)]]
[[Category:Ecosystem (BotW)]]
[[Category:Ecosystem map files (BotW)]]

Latest revision as of 23:25, 10 March 2019

This resource is found in Bootup.pack.

Its canonical resource path is "Ecosystem/FieldMapArea.beco".

Visual representation. An interactive version is available in the object map.

FieldMapArea.beco is a beco file that maps coordinates on the MainField stage to map area numbers.

It is used for determine the correct climate and environment (AutoPlacement, ambient sound, etc.) settings to use. It is also used by the save code to get the map "district name" (region) based on the player's coordinates[1].

  1. 0x7100951084