AIDef:AI/RemainsWaterBattleRoot: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino import AI definitions from 1.5.0 (add missing AITreeVariables) |
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|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| RemainsWaterBattleInfo || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == | ||
Latest revision as of 15:00, 22 October 2018
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| RemainsWaterBattleInfo | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| CallClearDemoTimer | Float | ||
| AfterDamageTimer | Float | ||
| AfterPaooonTimer | Float | ||
| AfterHellTimer | Float | ||
| FirstBulletTimer | Float |
Children
| Name | Description |
|---|---|
| へたれ中 | |
| ダメージ | |
| パオーン | |
| 攻撃中 | |
| 正常化 | |
| 生成中 |
Derived definitions
子0 (RemainsWater, 遺物戦中本体制御)
| Name | Value |
|---|---|
| CallClearDemoTimer | 30.0 |
| AfterDamageTimer | 180.0 |
| AfterPaooonTimer | 240.0 |
| AfterHellTimer | 90.0 |
| FirstBulletTimer | 10.0 |