AIDef:AI/PriestBossWalkAttack: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

PriestBossWalkAttack
AI definition
Type AI

AITreeVariables

Name Type Default value Description
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
GoalDistanceTolerance Float
AngleNeedTurn Float
AtDirType Int
AtAttr Int
AtType Int
AtShieldBreakPower Int
AtImpact Int
AtPowerReduce Int
AtPower Int
AtDamage Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
回転
待機
移動

Derived definitions

行動 (Priest_Boss_Giant, 歩き)

Name Value
GoalDistanceTolerance 3.0
AngleNeedTurn 0.872665
AtDirType 1
AtAttr 16396
AtType 8192
AtShieldBreakPower 1
AtImpact 9999
AtPowerReduce 0
AtPower 1000
AtDamage 16