AIDef:AI/PriestBossMetaAIRoot: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| MetaAILife || Int || 10 || | |||
|- | |||
| MetaAIMaxLife || Int || 10 || | |||
|- | |||
| PriestBossMetaAIUnit || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== MapUnitInstParams == | == MapUnitInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
MetaAILife | Int | 10 | |
MetaAIMaxLife | Int | 10 | |
PriestBossMetaAIUnit | AITreeVariablePointer |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
PriestBossStartPhase | Int | 0 | |
UniqueNameMessageLabel | String |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
Life | Int | ||
BowActorName | String | ||
ArrowActorName | String | ||
WeaponActorName | String | ||
ThunderActorName | String | ||
PlayerRecoverFromFallFrames | Float |
Children
Name | Description |
---|---|
段階_分身 | |
段階_巨大化 | |
段階_祭り | |
段階_終了 | |
段階_通常 |
Derived definitions
Root (Priest_Boss_MetaAI)
Name | Value |
---|---|
Life | 4000 |
BowActorName | Priest_Boss_Weapon_Bow_029 |
ArrowActorName | Priest_Boss_Arrow |
WeaponActorName | Priest_Boss_Weapon_Sword_015 |
ThunderActorName | PriestBossThunder |
PlayerRecoverFromFallFrames | 120.0 |