AIDef:AI/PriestBossGiantStageRotate: Difference between revisions
From ZeldaMods (Breath of the Wild)
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imported>Leoetlino |
(No difference)
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Revision as of 18:10, 14 October 2018
PriestBossGiantStageRotateAI definition |
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Type |
AI |
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StaticInstParams
Name |
Type |
Default value |
Description
|
SendCommand |
Int |
|
|
SendOnThrowASEvent |
Bool |
|
|
IsUseStartAction |
Bool |
|
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Children
Name |
Description
|
回転終了待機 |
|
開始 |
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Derived definitions
地形をロール (Priest_Boss_Giant, 回転あり)
Name |
Value
|
SendCommand |
1
|
SendOnThrowASEvent |
False
|
IsUseStartAction |
False
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地形を戻す (Priest_Boss_Giant, 回転あり)
Name |
Value
|
SendCommand |
2
|
SendOnThrowASEvent |
True
|
IsUseStartAction |
True
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地形回転 (Priest_Boss_Giant, 通常)
Name |
Value
|
SendCommand |
0
|
SendOnThrowASEvent |
True
|
IsUseStartAction |
True
|