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imported>Leoetlino |
(No difference)
|
Revision as of 18:10, 14 October 2018
PreyRootAI definition |
---|
Type |
AI |
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Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 子0 (Animal_Horse_A, 通常)
- 3.2 通常 (Pigeon, BaseAI)
- 3.3 子0 (Boar, 通常)
- 3.4 子0 (Deer, 通常)
- 3.5 子0 (Dog, 通常)
- 3.6 子0 (Fox, 通常)
- 3.7 子0 (Sunazarashi_B, 通常)
- 3.8 子0 (Squirrel, 通常)
- 3.9 通常 (LittleBird, BaseAI)
- 3.10 子0 (DomesticAnimalWait, 通常)
- 3.11 子0 (SunazarashiSP_C, 通常)
- 3.12 子0 (Wolf, 通常)
- 3.13 通常 (Hawk, BaseAI)
- 3.14 子0 (Deer_MiniGame, 通常)
- 3.15 子0 (Bear, 通常)
- 3.16 子0 (DomesticAnimal, 通常)
- 3.17 子0 (Boar_MiniGame, 通常)
- 3.18 通常 (Heron, BaseAI)
StaticInstParams
Name |
Type |
Default value |
Description
|
InWaterDepth |
Float |
|
|
IsCheckFreeFall |
Bool |
|
|
IsCheckStuckConsiderY |
Bool |
|
|
IsUseWeakForcePushOutside |
Bool |
|
|
IsEnableEscapeForceEndCheck |
Bool |
|
|
EscapeForceEndTime |
Float |
|
|
AfterEscapeForceEndState |
Int |
|
|
Children
Name |
Description
|
スクリプト用 |
|
リアクション |
|
上機嫌 |
|
所持 |
|
水中行動 |
|
落下 |
|
通常行動 |
|
騎乗中 |
|
Derived definitions
子0 (Animal_Horse_A, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
2
|
通常 (Pigeon, BaseAI)
Name |
Value
|
InWaterDepth |
0.1
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
子0 (Boar, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
子0 (Deer, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
子0 (Dog, 通常)
Name |
Value
|
InWaterDepth |
0.8
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
2
|
子0 (Fox, 通常)
Name |
Value
|
InWaterDepth |
0.5
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
子0 (Sunazarashi_B, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
300.0
|
AfterEscapeForceEndState |
2
|
子0 (Squirrel, 通常)
Name |
Value
|
InWaterDepth |
0.4
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
通常 (LittleBird, BaseAI)
Name |
Value
|
InWaterDepth |
0.1
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
子0 (DomesticAnimalWait, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
2
|
子0 (SunazarashiSP_C, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
300.0
|
AfterEscapeForceEndState |
2
|
子0 (Wolf, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
通常 (Hawk, BaseAI)
Name |
Value
|
InWaterDepth |
0.1
|
IsCheckFreeFall |
False
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
400.0
|
AfterEscapeForceEndState |
0
|
子0 (Deer_MiniGame, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
3
|
子0 (Bear, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
子0 (DomesticAnimal, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
2
|
子0 (Boar_MiniGame, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
通常 (Heron, BaseAI)
Name |
Value
|
InWaterDepth |
0.4
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|