AIDef:AI/NavMoveTargetClosestPoint: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
(No difference)

Revision as of 18:10, 14 October 2018

NavMoveTargetClosestPoint
AI definition
Type AI

StaticInstParams

Name Type Default value Description
SearchRadius Float
TargetVMax Float
TargetVMin Float
ReachTargetArea Float
RepathTime Float
WeaponIdx Int
TooFarDist Float
UseCharacterRadius Bool
VibrateCheckTime Int
RotVibrateCheckTime Int
IsLastLineReachCheck Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
ジャンプ
直進
移動
見まわす

Derived definitions

先行動 (Moriblin_Senior, 対象見張り台)

Name Value
SearchRadius 6.0
TargetVMax 6.0
TargetVMin -1.0
ReachTargetArea 15.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Moriblin_Blue, 対象見張り台)

Name Value
SearchRadius 6.0
TargetVMax 6.0
TargetVMin -1.0
ReachTargetArea 15.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Stal_Moriblin_Bone, 対象見張り台)

Name Value
SearchRadius 6.0
TargetVMax 6.0
TargetVMin -1.0
ReachTargetArea 15.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True