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imported>Leoetlino |
(No difference)
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Revision as of 18:10, 14 October 2018
NavMoveTargetAI definition |
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Type |
AI |
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Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 移動 (Stal_Bokoblin_Junior_Body, 隠れ遠隔戦闘)
- 4.2 移動 (Stal_Bokoblin_Junior_Body, 運搬)
- 4.3 遠隔武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
- 4.4 遠方追跡 (Stal_Bokoblin_Junior_Body, 音追跡)
- 4.5 遠方追跡 (Stal_Bokoblin_Junior_Body, 行動中仲間追跡)
- 4.6 帰還 (Stal_Bokoblin_Junior_Body, レンジ外)
- 4.7 近場追跡 (Stal_Bokoblin_Junior_Body, 音追跡)
- 4.8 近場追跡 (Stal_Bokoblin_Junior_Body, 行動中仲間追跡)
- 4.9 近接軽量武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
- 4.10 近接軽量武器 (Stal_Bokoblin_Junior_Body, 定員オーバー接近)
- 4.11 近接重量武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
- 4.12 近接重量武器 (Stal_Bokoblin_Junior_Body, 定員オーバー接近)
- 4.13 行動 (Stal_Bokoblin_Junior_Body, レンジ外)
- 4.14 子0 (Stal_Bokoblin_Junior_Body, ステップ_0)
- 4.15 持たれパーツ追跡 (Stal_Bokoblin_Junior_Body, 頭部無し)
- 4.16 接近 (Stal_Bokoblin_Junior_Body, 仕掛け作動)
- 4.17 接近 (Stal_Bokoblin_Junior_Body, 騙され)
- 4.18 先行動 (Stal_Bokoblin_Junior_Body, 活動者有)
- 4.19 先行動 (Stal_Bokoblin_Junior_Body, 生存者有)
- 4.20 戦闘歩行 (Stal_Bokoblin_Junior_Body, 近接戦闘)
- 4.21 戦闘歩行 (Stal_Bokoblin_Junior_Body, 素手戦闘)
- 4.22 戦闘歩行 (Stal_Bokoblin_Junior_Body, 防御近接戦闘)
- 4.23 追跡 (Stal_Bokoblin_Junior_Body, 遠距離武器)
- 4.24 追跡 (Stal_Bokoblin_Junior_Body, 発見)
- 4.25 通常 (Stal_Bokoblin_Junior_Body, 近接戦闘追跡)
- 4.26 通常 (Stal_Bokoblin_Junior_Body, 盾構え)
- 4.27 通常 (Stal_Bokoblin_Junior_Body, 素手戦闘)
- 4.28 通常パーツ追跡 (Stal_Bokoblin_Junior_Body, 頭部無し)
- 4.29 馬未発見 (Stal_Bokoblin_Junior_Body, 行動_0)
- 4.30 避ける (Stal_Bokoblin_Junior_Body, 近接戦闘追跡)
- 4.31 避ける (Stal_Bokoblin_Junior_Body, 盾構え)
- 4.32 避ける (Stal_Bokoblin_Junior_Body, 素手戦闘)
- 4.33 後行動 (Octarock_Forest, 地上近づき)
- 4.34 行動中仲間発見 (Octarock_Forest, 通常)
- 4.35 遠方追跡 (Enemy_Golem_Fire_R, 音追跡)
- 4.36 遠方追跡 (Enemy_Golem_Fire_R, 行動中仲間追跡)
- 4.37 近場追跡 (Enemy_Golem_Fire_R, 音追跡)
- 4.38 近場追跡 (Enemy_Golem_Fire_R, 行動中仲間追跡)
- 4.39 諦め (Enemy_Golem_Fire_R, 通常)
- 4.40 ステップ (Lizalfos, 剣盾速攻)
- 4.41 ステップ (Lizalfos, 小剣戦闘)
- 4.42 ステップ (Lizalfos, 小剣速攻)
- 4.43 ステップ (Lizalfos, 戦闘攻撃)
- 4.44 ステップ (Lizalfos, 素手攻撃)
- 4.45 ステップ (Lizalfos, 素手速攻)
- 4.46 ステップ (Lizalfos, 槍戦闘攻撃)
- 4.47 ステップ (Lizalfos, 槍速攻)
- 4.48 ステップ (Lizalfos, 大剣戦闘攻撃)
- 4.49 ステップ (Lizalfos, 大剣速攻)
- 4.50 ステップ (Lizalfos, 防御戦闘攻撃)
- 4.51 移動 (Lizalfos, 運搬)
- 4.52 遠隔武器 (Lizalfos, NPC発見接近)
- 4.53 遠方追跡 (Lizalfos, 音追跡)
- 4.54 遠方追跡 (Lizalfos, 行動中仲間追跡)
- 4.55 遠方追跡 (Lizalfos, 水中音追跡)
- 4.56 近場追跡 (Lizalfos, 音追跡)
- 4.57 近場追跡 (Lizalfos, 行動中仲間追跡)
- 4.58 近場追跡 (Lizalfos, 水中音追跡)
- 4.59 近接軽量武器 (Lizalfos, NPC発見接近)
- 4.60 近接重量武器 (Lizalfos, NPC発見接近)
- 4.61 接近 (Lizalfos, 仕掛け作動)
- 4.62 接近 (Lizalfos, 騙され)
- 4.63 戦闘歩行 (Lizalfos, 近接戦闘)
- 4.64 戦闘歩行 (Lizalfos, 素手戦闘)
- 4.65 追跡 (Lizalfos, 遠距離武器)
- 4.66 追跡 (Lizalfos, 発見)
- 4.67 避ける (Lizalfos, 近接戦闘追跡)
- 4.68 避ける (Lizalfos, 盾構え)
- 4.69 避ける (Lizalfos, 素手戦闘追跡)
- 4.70 ナビメッシュ移動 (GanonGrudge_Lizalfos, 音気づき)
- 4.71 ナビメッシュ移動 (GanonGrudge_Lizalfos, 気づき)
- 4.72 ナビメッシュ移動 (GanonGrudge_Lizalfos, 諦め)
- 4.73 移動 (Bokoblin_Red, 隠れ遠隔戦闘)
- 4.74 移動 (Bokoblin_Red, 運搬)
- 4.75 遠隔武器 (Bokoblin_Red, NPC発見接近)
- 4.76 遠方追跡 (Bokoblin_Red, 音追跡)
- 4.77 遠方追跡 (Bokoblin_Red, 行動中仲間追跡)
- 4.78 帰還 (Bokoblin_Red, レンジ外)
- 4.79 近場追跡 (Bokoblin_Red, 音追跡)
- 4.80 近場追跡 (Bokoblin_Red, 行動中仲間追跡)
- 4.81 近接軽量武器 (Bokoblin_Red, NPC発見接近)
- 4.82 近接軽量武器 (Bokoblin_Red, 定員オーバー接近)
- 4.83 近接重量武器 (Bokoblin_Red, NPC発見接近)
- 4.84 近接重量武器 (Bokoblin_Red, 定員オーバー接近)
- 4.85 子0 (Bokoblin_Red, ステップ_0)
- 4.86 接近 (Bokoblin_Red, 仕掛け作動)
- 4.87 接近 (Bokoblin_Red, 騙され)
- 4.88 先行動 (Bokoblin_Red, 先行動)
- 4.89 戦闘歩行 (Bokoblin_Red, 近接戦闘)
- 4.90 戦闘歩行 (Bokoblin_Red, 素手戦闘)
- 4.91 戦闘歩行 (Bokoblin_Red, 防御近接戦闘)
- 4.92 追跡 (Bokoblin_Red, 遠距離武器)
- 4.93 追跡 (Bokoblin_Red, 発見)
- 4.94 通常 (Bokoblin_Red, 近接戦闘追跡)
- 4.95 通常 (Bokoblin_Red, 盾構え)
- 4.96 通常 (Bokoblin_Red, 素手戦闘)
- 4.97 馬未発見 (Bokoblin_Red, 行動_0)
- 4.98 避ける (Bokoblin_Red, 近接戦闘追跡)
- 4.99 避ける (Bokoblin_Red, 盾構え)
- 4.100 避ける (Bokoblin_Red, 素手戦闘)
- 4.101 行動 (Assassin_Middle_Azito, 諦め)
- 4.102 行動 (Assassin_Middle_Azito, 不審物排除後)
- 4.103 先行動 (Assassin_Middle_Azito, 禁止)
- 4.104 先行動 (Assassin_Middle_Azito, 追跡)
- 4.105 中行動 (Assassin_Middle_Azito, 好物発見)
- 4.106 中行動 (Assassin_Middle_Azito, 不審物発見)
- 4.107 追跡 (Assassin_Middle_Azito, 音気づき)
- 4.108 追跡 (Assassin_Middle_Azito, 近接戦闘)
- 4.109 追跡 (Assassin_Middle_Quest, 近接戦闘)
- 4.110 ナビメッシュ移動 (Wizzrobe, 諦め)
- 4.111 遠方追跡 (Lynel_Senior, 音追跡)
- 4.112 下半身 (Lynel_Senior, 弓戦闘開始移動)
- 4.113 近場追跡 (Lynel_Senior, 音追跡)
- 4.114 後行動 (Lynel_Senior, 興味失い帰還)
- 4.115 行動 (Lynel_Senior, 下半身弓戦闘)
- 4.116 先行動 (Lynel_Senior, 近距離諦め帰還)
- 4.117 先行動 (Lynel_Senior, 近接攻撃戦闘開始接近)
- 4.118 追跡 (Lynel_Senior, 弓装備)
- 4.119 遠方追跡 (Golem_Senior, 音追跡)
- 4.120 遠方追跡 (Golem_Senior, 行動中仲間追跡)
- 4.121 近場追跡 (Golem_Senior, 音追跡)
- 4.122 近場追跡 (Golem_Senior, 行動中仲間追跡)
- 4.123 諦め (Golem_Senior, 通常)
- 4.124 ステップ (Lizalfos_Fire, 剣盾速攻)
- 4.125 ステップ (Lizalfos_Fire, 小剣戦闘)
- 4.126 ステップ (Lizalfos_Fire, 小剣速攻)
- 4.127 ステップ (Lizalfos_Fire, 戦闘攻撃)
- 4.128 ステップ (Lizalfos_Fire, 素手攻撃)
- 4.129 ステップ (Lizalfos_Fire, 素手速攻)
- 4.130 ステップ (Lizalfos_Fire, 槍戦闘攻撃)
- 4.131 ステップ (Lizalfos_Fire, 槍速攻)
- 4.132 ステップ (Lizalfos_Fire, 大剣戦闘攻撃)
- 4.133 ステップ (Lizalfos_Fire, 大剣速攻)
- 4.134 ステップ (Lizalfos_Fire, 防御戦闘攻撃)
- 4.135 移動 (Lizalfos_Fire, 運搬)
- 4.136 遠隔武器 (Lizalfos_Fire, NPC発見接近)
- 4.137 遠方追跡 (Lizalfos_Fire, 音追跡)
- 4.138 遠方追跡 (Lizalfos_Fire, 行動中仲間追跡)
- 4.139 遠方追跡 (Lizalfos_Fire, 水中音追跡)
- 4.140 近場追跡 (Lizalfos_Fire, 音追跡)
- 4.141 近場追跡 (Lizalfos_Fire, 行動中仲間追跡)
- 4.142 近場追跡 (Lizalfos_Fire, 水中音追跡)
- 4.143 近接軽量武器 (Lizalfos_Fire, NPC発見接近)
- 4.144 近接重量武器 (Lizalfos_Fire, NPC発見接近)
- 4.145 接近 (Lizalfos_Fire, 仕掛け作動)
- 4.146 接近 (Lizalfos_Fire, 騙され)
- 4.147 戦闘歩行 (Lizalfos_Fire, ブレス攻撃)
- 4.148 戦闘歩行 (Lizalfos_Fire, 近接戦闘)
- 4.149 戦闘歩行 (Lizalfos_Fire, 素手戦闘)
- 4.150 追跡 (Lizalfos_Fire, 遠距離武器)
- 4.151 追跡 (Lizalfos_Fire, 発見)
- 4.152 避ける (Lizalfos_Fire, 近接戦闘追跡)
- 4.153 避ける (Lizalfos_Fire, 盾構え)
- 4.154 避ける (Lizalfos_Fire, 素手戦闘追跡)
- 4.155 中行動 (Priest_Boss_Normal, バナナモード_0)
- 4.156 遠方追跡 (Golem_Little, 音追跡)
- 4.157 近場追跡 (Golem_Little, 音追跡)
- 4.158 諦め (Golem_Little, 通常)
- 4.159 移動 (Bokoblin_Senior, 隠れ遠隔戦闘)
- 4.160 移動 (Bokoblin_Senior, 運搬)
- 4.161 遠隔武器 (Bokoblin_Senior, NPC発見接近)
- 4.162 遠方追跡 (Bokoblin_Senior, 音追跡)
- 4.163 遠方追跡 (Bokoblin_Senior, 行動中仲間追跡)
- 4.164 帰還 (Bokoblin_Senior, レンジ外)
- 4.165 近場追跡 (Bokoblin_Senior, 音追跡)
- 4.166 近場追跡 (Bokoblin_Senior, 行動中仲間追跡)
- 4.167 近接軽量武器 (Bokoblin_Senior, NPC発見接近)
- 4.168 近接軽量武器 (Bokoblin_Senior, 定員オーバー接近)
- 4.169 近接重量武器 (Bokoblin_Senior, NPC発見接近)
- 4.170 近接重量武器 (Bokoblin_Senior, 定員オーバー接近)
- 4.171 子0 (Bokoblin_Senior, ステップ_0)
- 4.172 接近 (Bokoblin_Senior, 仕掛け作動)
- 4.173 接近 (Bokoblin_Senior, 騙され)
- 4.174 先行動 (Bokoblin_Senior, 先行動)
- 4.175 戦闘歩行 (Bokoblin_Senior, 近接戦闘)
- 4.176 戦闘歩行 (Bokoblin_Senior, 素手戦闘)
- 4.177 戦闘歩行 (Bokoblin_Senior, 防御近接戦闘)
- 4.178 追跡 (Bokoblin_Senior, 遠距離武器)
- 4.179 追跡 (Bokoblin_Senior, 発見)
- 4.180 通常 (Bokoblin_Senior, 近接戦闘追跡)
- 4.181 通常 (Bokoblin_Senior, 盾構え)
- 4.182 通常 (Bokoblin_Senior, 素手戦闘)
- 4.183 馬未発見 (Bokoblin_Senior, 行動_0)
- 4.184 避ける (Bokoblin_Senior, 近接戦闘追跡)
- 4.185 避ける (Bokoblin_Senior, 盾構え)
- 4.186 避ける (Bokoblin_Senior, 素手戦闘)
- 4.187 移動 (Bokoblin_Rapid, 隠れ遠隔戦闘)
- 4.188 移動 (Bokoblin_Rapid, 運搬)
- 4.189 遠隔武器 (Bokoblin_Rapid, NPC発見接近)
- 4.190 遠方追跡 (Bokoblin_Rapid, 音追跡)
- 4.191 遠方追跡 (Bokoblin_Rapid, 行動中仲間追跡)
- 4.192 帰還 (Bokoblin_Rapid, レンジ外)
- 4.193 近場追跡 (Bokoblin_Rapid, 音追跡)
- 4.194 近場追跡 (Bokoblin_Rapid, 行動中仲間追跡)
- 4.195 近接軽量武器 (Bokoblin_Rapid, NPC発見接近)
- 4.196 近接軽量武器 (Bokoblin_Rapid, 定員オーバー接近)
- 4.197 近接重量武器 (Bokoblin_Rapid, NPC発見接近)
- 4.198 近接重量武器 (Bokoblin_Rapid, 定員オーバー接近)
- 4.199 子0 (Bokoblin_Rapid, ステップ_0)
- 4.200 接近 (Bokoblin_Rapid, 仕掛け作動)
- 4.201 接近 (Bokoblin_Rapid, 騙され)
- 4.202 先行動 (Bokoblin_Rapid, 先行動)
- 4.203 戦闘歩行 (Bokoblin_Rapid, 近接戦闘)
- 4.204 戦闘歩行 (Bokoblin_Rapid, 素手戦闘)
- 4.205 戦闘歩行 (Bokoblin_Rapid, 防御近接戦闘)
- 4.206 追跡 (Bokoblin_Rapid, 遠距離武器)
- 4.207 追跡 (Bokoblin_Rapid, 発見)
- 4.208 通常 (Bokoblin_Rapid, 近接戦闘追跡)
- 4.209 通常 (Bokoblin_Rapid, 盾構え)
- 4.210 通常 (Bokoblin_Rapid, 素手戦闘)
- 4.211 馬未発見 (Bokoblin_Rapid, 行動_0)
- 4.212 避ける (Bokoblin_Rapid, 近接戦闘追跡)
- 4.213 避ける (Bokoblin_Rapid, 盾構え)
- 4.214 避ける (Bokoblin_Rapid, 素手戦闘)
- 4.215 ステップ (Lizalfos_Electric, 剣盾速攻)
- 4.216 ステップ (Lizalfos_Electric, 小剣戦闘)
- 4.217 ステップ (Lizalfos_Electric, 小剣速攻)
- 4.218 ステップ (Lizalfos_Electric, 戦闘攻撃)
- 4.219 ステップ (Lizalfos_Electric, 素手攻撃)
- 4.220 ステップ (Lizalfos_Electric, 素手速攻)
- 4.221 ステップ (Lizalfos_Electric, 槍戦闘攻撃)
- 4.222 ステップ (Lizalfos_Electric, 槍速攻)
- 4.223 ステップ (Lizalfos_Electric, 大剣戦闘攻撃)
- 4.224 ステップ (Lizalfos_Electric, 大剣速攻)
- 4.225 ステップ (Lizalfos_Electric, 防御戦闘攻撃)
- 4.226 移動 (Lizalfos_Electric, 運搬)
- 4.227 遠隔武器 (Lizalfos_Electric, NPC発見接近)
- 4.228 遠方追跡 (Lizalfos_Electric, 音追跡)
- 4.229 遠方追跡 (Lizalfos_Electric, 行動中仲間追跡)
- 4.230 遠方追跡 (Lizalfos_Electric, 水中音追跡)
- 4.231 近場追跡 (Lizalfos_Electric, 音追跡)
- 4.232 近場追跡 (Lizalfos_Electric, 行動中仲間追跡)
- 4.233 近場追跡 (Lizalfos_Electric, 水中音追跡)
- 4.234 近接軽量武器 (Lizalfos_Electric, NPC発見接近)
- 4.235 近接重量武器 (Lizalfos_Electric, NPC発見接近)
- 4.236 後行動 (Lizalfos_Electric, 湧出)
- 4.237 接近 (Lizalfos_Electric, 仕掛け作動)
- 4.238 接近 (Lizalfos_Electric, 騙され)
- 4.239 戦闘歩行 (Lizalfos_Electric, 近接戦闘)
- 4.240 戦闘歩行 (Lizalfos_Electric, 素手戦闘)
- 4.241 追跡 (Lizalfos_Electric, 遠距離武器)
- 4.242 追跡 (Lizalfos_Electric, 発見)
- 4.243 避ける (Lizalfos_Electric, 近接戦闘追跡)
- 4.244 避ける (Lizalfos_Electric, 盾構え)
- 4.245 避ける (Lizalfos_Electric, 素手戦闘追跡)
- 4.246 ステップ (Moriblin_Senior, レンジ外)
- 4.247 ステップ (Moriblin_Senior, 素手追撃ち)
- 4.248 ステップ (Moriblin_Senior, 速攻)
- 4.249 ステップ (Moriblin_Senior, 追撃ち攻撃)
- 4.250 ステップ (Moriblin_Senior, 武器速攻)
- 4.251 移動 (Moriblin_Senior, 右手運搬)
- 4.252 移動 (Moriblin_Senior, 左手運搬)
- 4.253 遠方追跡 (Moriblin_Senior, 音気づき)
- 4.254 遠方追跡 (Moriblin_Senior, 音追跡)
- 4.255 遠方追跡 (Moriblin_Senior, 行動中仲間追跡)
- 4.256 近場追跡 (Moriblin_Senior, 音気づき)
- 4.257 近場追跡 (Moriblin_Senior, 音追跡)
- 4.258 近場追跡 (Moriblin_Senior, 行動中仲間追跡)
- 4.259 行動 (Moriblin_Senior, 諦め)
- 4.260 子0 (Moriblin_Senior, ステップ)
- 4.261 接近 (Moriblin_Senior, 仕掛け作動)
- 4.262 接近 (Moriblin_Senior, 定員オーバー)
- 4.263 接近 (Moriblin_Senior, 騙され)
- 4.264 先行動 (Moriblin_Senior, 先行動_1)
- 4.265 戦闘歩行 (Moriblin_Senior, 近接戦闘)
- 4.266 戦闘歩行 (Moriblin_Senior, 素手戦闘準備)
- 4.267 戦闘歩行 (Moriblin_Senior, 防御近接戦闘)
- 4.268 戦闘歩行 (Moriblin_Senior, 騙され)
- 4.269 追跡 (Moriblin_Senior, 遠隔武器)
- 4.270 追跡 (Moriblin_Senior, 発見)
- 4.271 通常 (Moriblin_Senior, 近接戦闘追跡)
- 4.272 通常 (Moriblin_Senior, 盾構え)
- 4.273 通常 (Moriblin_Senior, 素手戦闘追跡)
- 4.274 避ける (Moriblin_Senior, 近接戦闘追跡)
- 4.275 避ける (Moriblin_Senior, 盾構え)
- 4.276 避ける (Moriblin_Senior, 素手戦闘追跡)
- 4.277 中行動 (Priest_Boss_ShadowClone_Real, バナナモード_0)
- 4.278 遠方追跡 (Golem_Middle, 音追跡)
- 4.279 遠方追跡 (Golem_Middle, 行動中仲間追跡)
- 4.280 近場追跡 (Golem_Middle, 音追跡)
- 4.281 近場追跡 (Golem_Middle, 行動中仲間追跡)
- 4.282 諦め (Golem_Middle, 通常)
- 4.283 近づき (Sandworm, 戦闘準備)
- 4.284 攻撃反応 (Sandworm, 通常)
- 4.285 子1 (Sandworm, プレイヤ発見移動)
- 4.286 遠方追跡 (Lynel_Middle, 音追跡)
- 4.287 下半身 (Lynel_Middle, 弓戦闘開始移動)
- 4.288 近場追跡 (Lynel_Middle, 音追跡)
- 4.289 後行動 (Lynel_Middle, 興味失い帰還)
- 4.290 行動 (Lynel_Middle, 下半身弓戦闘)
- 4.291 先行動 (Lynel_Middle, 近距離諦め帰還)
- 4.292 先行動 (Lynel_Middle, 近接攻撃戦闘開始接近)
- 4.293 追跡 (Lynel_Middle, 弓装備)
- 4.294 行動 (Assassin_Middle_Azito_DLC, 諦め)
- 4.295 行動 (Assassin_Middle_Azito_DLC, 不審物排除後)
- 4.296 先行動 (Assassin_Middle_Azito_DLC, 禁止)
- 4.297 先行動 (Assassin_Middle_Azito_DLC, 追跡)
- 4.298 中行動 (Assassin_Middle_Azito_DLC, 好物発見)
- 4.299 中行動 (Assassin_Middle_Azito_DLC, 不審物発見)
- 4.300 追跡 (Assassin_Middle_Azito_DLC, 音気づき)
- 4.301 追跡 (Assassin_Middle_Azito_DLC, 近接戦闘)
- 4.302 遠方追跡 (Guardian_Mini_DetachLineBeam, 行動)
- 4.303 気づき (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡)
- 4.304 気づき (Guardian_Mini_DetachLineBeam, 装備所持プレイヤー追跡)
- 4.305 気づき (Guardian_Mini_DetachLineBeam, 装備非所持プレイヤー追跡)
- 4.306 近場追跡 (Guardian_Mini_DetachLineBeam, 行動)
- 4.307 先行動 (Guardian_Mini_DetachLineBeam, 変形後)
- 4.308 戦闘歩行 (Guardian_Mini_DetachLineBeam, 右腕防御戦闘)
- 4.309 戦闘歩行 (Guardian_Mini_DetachLineBeam, 左腕防御戦闘)
- 4.310 戦闘歩行 (Guardian_Mini_DetachLineBeam, 戦闘準備)
- 4.311 戦闘歩行 (Guardian_Mini_DetachLineBeam, 装備非装備戦闘準備)
- 4.312 変形前 (Guardian_Mini_DetachLineBeam, 行動)
- 4.313 ナビメッシュ移動 (Keese, 音気づき)
- 4.314 ナビメッシュ移動 (Keese, 気づき)
- 4.315 ナビメッシュ移動 (Keese, 諦め)
- 4.316 近づき (Enemy_SandwormR, 戦闘準備)
- 4.317 攻撃反応 (Enemy_SandwormR, 通常)
- 4.318 子1 (Enemy_SandwormR, プレイヤ発見移動)
- 4.319 ステップ (Lizalfos_Bone, 剣盾速攻)
- 4.320 ステップ (Lizalfos_Bone, 小剣戦闘)
- 4.321 ステップ (Lizalfos_Bone, 小剣速攻)
- 4.322 ステップ (Lizalfos_Bone, 戦闘攻撃)
- 4.323 ステップ (Lizalfos_Bone, 素手攻撃)
- 4.324 ステップ (Lizalfos_Bone, 素手速攻)
- 4.325 ステップ (Lizalfos_Bone, 槍戦闘攻撃)
- 4.326 ステップ (Lizalfos_Bone, 槍速攻)
- 4.327 ステップ (Lizalfos_Bone, 大剣戦闘攻撃)
- 4.328 ステップ (Lizalfos_Bone, 大剣速攻)
- 4.329 ステップ (Lizalfos_Bone, 防御戦闘攻撃)
- 4.330 移動 (Lizalfos_Bone, 運搬)
- 4.331 遠隔武器 (Lizalfos_Bone, NPC発見接近)
- 4.332 遠方追跡 (Lizalfos_Bone, 音追跡)
- 4.333 遠方追跡 (Lizalfos_Bone, 行動中仲間追跡)
- 4.334 遠方追跡 (Lizalfos_Bone, 水中音追跡)
- 4.335 近場追跡 (Lizalfos_Bone, 音追跡)
- 4.336 近場追跡 (Lizalfos_Bone, 行動中仲間追跡)
- 4.337 近場追跡 (Lizalfos_Bone, 水中音追跡)
- 4.338 近接軽量武器 (Lizalfos_Bone, NPC発見接近)
- 4.339 近接重量武器 (Lizalfos_Bone, NPC発見接近)
- 4.340 行動 (Lizalfos_Bone, レンジ外)
- 4.341 持たれパーツ追跡 (Lizalfos_Bone, 頭部無し)
- 4.342 接近 (Lizalfos_Bone, 仕掛け作動)
- 4.343 接近 (Lizalfos_Bone, 騙され)
- 4.344 先行動 (Lizalfos_Bone, 活動者有)
- 4.345 先行動 (Lizalfos_Bone, 生存者有)
- 4.346 戦闘歩行 (Lizalfos_Bone, 近接戦闘)
- 4.347 戦闘歩行 (Lizalfos_Bone, 素手戦闘)
- 4.348 追跡 (Lizalfos_Bone, 遠距離武器)
- 4.349 追跡 (Lizalfos_Bone, 発見)
- 4.350 通常パーツ追跡 (Lizalfos_Bone, 頭部無し)
- 4.351 避ける (Lizalfos_Bone, 近接戦闘追跡)
- 4.352 避ける (Lizalfos_Bone, 盾構え)
- 4.353 避ける (Lizalfos_Bone, 素手戦闘追跡)
- 4.354 ステップ (Moriblin_Blue, レンジ外)
- 4.355 ステップ (Moriblin_Blue, 素手追撃ち)
- 4.356 ステップ (Moriblin_Blue, 速攻)
- 4.357 ステップ (Moriblin_Blue, 追撃ち攻撃)
- 4.358 ステップ (Moriblin_Blue, 武器速攻)
- 4.359 移動 (Moriblin_Blue, 右手運搬)
- 4.360 移動 (Moriblin_Blue, 左手運搬)
- 4.361 遠方追跡 (Moriblin_Blue, 音気づき)
- 4.362 遠方追跡 (Moriblin_Blue, 音追跡)
- 4.363 遠方追跡 (Moriblin_Blue, 行動中仲間追跡)
- 4.364 近場追跡 (Moriblin_Blue, 音気づき)
- 4.365 近場追跡 (Moriblin_Blue, 音追跡)
- 4.366 近場追跡 (Moriblin_Blue, 行動中仲間追跡)
- 4.367 行動 (Moriblin_Blue, 諦め)
- 4.368 子0 (Moriblin_Blue, ステップ)
- 4.369 接近 (Moriblin_Blue, 仕掛け作動)
- 4.370 接近 (Moriblin_Blue, 定員オーバー)
- 4.371 接近 (Moriblin_Blue, 騙され)
- 4.372 先行動 (Moriblin_Blue, 先行動_1)
- 4.373 戦闘歩行 (Moriblin_Blue, 近接戦闘)
- 4.374 戦闘歩行 (Moriblin_Blue, 素手戦闘準備)
- 4.375 戦闘歩行 (Moriblin_Blue, 防御近接戦闘)
- 4.376 戦闘歩行 (Moriblin_Blue, 騙され)
- 4.377 追跡 (Moriblin_Blue, 遠隔武器)
- 4.378 追跡 (Moriblin_Blue, 発見)
- 4.379 通常 (Moriblin_Blue, 近接戦闘追跡)
- 4.380 通常 (Moriblin_Blue, 盾構え)
- 4.381 通常 (Moriblin_Blue, 素手戦闘追跡)
- 4.382 避ける (Moriblin_Blue, 近接戦闘追跡)
- 4.383 避ける (Moriblin_Blue, 盾構え)
- 4.384 避ける (Moriblin_Blue, 素手戦闘追跡)
- 4.385 ステップ (Stal_Moriblin_Bone, レンジ外)
- 4.386 ステップ (Stal_Moriblin_Bone, 素手追撃ち)
- 4.387 ステップ (Stal_Moriblin_Bone, 速攻)
- 4.388 ステップ (Stal_Moriblin_Bone, 追撃ち攻撃)
- 4.389 ステップ (Stal_Moriblin_Bone, 武器速攻)
- 4.390 移動 (Stal_Moriblin_Bone, 右手運搬)
- 4.391 移動 (Stal_Moriblin_Bone, 左手運搬)
- 4.392 遠方追跡 (Stal_Moriblin_Bone, 音気づき)
- 4.393 遠方追跡 (Stal_Moriblin_Bone, 音追跡)
- 4.394 遠方追跡 (Stal_Moriblin_Bone, 行動中仲間追跡)
- 4.395 近場追跡 (Stal_Moriblin_Bone, 音気づき)
- 4.396 近場追跡 (Stal_Moriblin_Bone, 音追跡)
- 4.397 近場追跡 (Stal_Moriblin_Bone, 行動中仲間追跡)
- 4.398 行動 (Stal_Moriblin_Bone, レンジ外)
- 4.399 行動 (Stal_Moriblin_Bone, 諦め)
- 4.400 子0 (Stal_Moriblin_Bone, ステップ)
- 4.401 持たれパーツ追跡 (Stal_Moriblin_Bone, 頭部無し)
- 4.402 接近 (Stal_Moriblin_Bone, 仕掛け作動)
- 4.403 接近 (Stal_Moriblin_Bone, 定員オーバー)
- 4.404 接近 (Stal_Moriblin_Bone, 騙され)
- 4.405 先行動 (Stal_Moriblin_Bone, 活動者有)
- 4.406 先行動 (Stal_Moriblin_Bone, 生存者有)
- 4.407 戦闘歩行 (Stal_Moriblin_Bone, 近接戦闘)
- 4.408 戦闘歩行 (Stal_Moriblin_Bone, 素手戦闘準備)
- 4.409 戦闘歩行 (Stal_Moriblin_Bone, 防御近接戦闘)
- 4.410 戦闘歩行 (Stal_Moriblin_Bone, 騙され)
- 4.411 追跡 (Stal_Moriblin_Bone, 遠隔武器)
- 4.412 追跡 (Stal_Moriblin_Bone, 発見)
- 4.413 通常 (Stal_Moriblin_Bone, 近接戦闘追跡)
- 4.414 通常 (Stal_Moriblin_Bone, 盾構え)
- 4.415 通常 (Stal_Moriblin_Bone, 素手戦闘追跡)
- 4.416 通常パーツ追跡 (Stal_Moriblin_Bone, 頭部無し)
- 4.417 避ける (Stal_Moriblin_Bone, 近接戦闘追跡)
- 4.418 避ける (Stal_Moriblin_Bone, 盾構え)
- 4.419 避ける (Stal_Moriblin_Bone, 素手戦闘追跡)
- 4.420 気づき (Octarock_Snow, 対象通常)
- 4.421 後行動 (Octarock_Snow, 地上近づき)
- 4.422 行動中仲間発見 (Octarock_Snow, 通常)
- 4.423 ナビメッシュ移動 (GanonGrudge_Moriblin, 音気づき)
- 4.424 ナビメッシュ移動 (GanonGrudge_Moriblin, 気づき)
- 4.425 ナビメッシュ移動 (GanonGrudge_Moriblin, 諦め)
- 4.426 遠方追跡 (Lynel, 音追跡)
- 4.427 下半身 (Lynel, 弓戦闘開始移動)
- 4.428 近場追跡 (Lynel, 音追跡)
- 4.429 後行動 (Lynel, 興味失い帰還)
- 4.430 行動 (Lynel, 下半身弓戦闘)
- 4.431 先行動 (Lynel, 近距離諦め帰還)
- 4.432 先行動 (Lynel, 近接攻撃戦闘開始接近)
- 4.433 追跡 (Lynel, 弓装備)
- 4.434 行動中仲間発見 (Octarock_Stone, 通常)
- 4.435 遠方追跡 (Guardian_Mini, 行動)
- 4.436 気づき (Guardian_Mini, 装備丸腰プレイヤー追跡)
- 4.437 気づき (Guardian_Mini, 装備所持プレイヤー追跡)
- 4.438 気づき (Guardian_Mini, 装備非所持プレイヤー追跡)
- 4.439 近場追跡 (Guardian_Mini, 行動)
- 4.440 先行動 (Guardian_Mini, 変形後)
- 4.441 戦闘歩行 (Guardian_Mini, 右腕防御戦闘)
- 4.442 戦闘歩行 (Guardian_Mini, 左腕防御戦闘)
- 4.443 戦闘歩行 (Guardian_Mini, 戦闘準備)
- 4.444 戦闘歩行 (Guardian_Mini, 装備非装備戦闘準備)
- 4.445 変形前 (Guardian_Mini, 行動)
- 4.446 ステップ (Lizalfos_Senior, 剣盾速攻)
- 4.447 ステップ (Lizalfos_Senior, 小剣戦闘)
- 4.448 ステップ (Lizalfos_Senior, 小剣速攻)
- 4.449 ステップ (Lizalfos_Senior, 戦闘攻撃)
- 4.450 ステップ (Lizalfos_Senior, 素手攻撃)
- 4.451 ステップ (Lizalfos_Senior, 素手速攻)
- 4.452 ステップ (Lizalfos_Senior, 槍戦闘攻撃)
- 4.453 ステップ (Lizalfos_Senior, 槍速攻)
- 4.454 ステップ (Lizalfos_Senior, 大剣戦闘攻撃)
- 4.455 ステップ (Lizalfos_Senior, 大剣速攻)
- 4.456 ステップ (Lizalfos_Senior, 防御戦闘攻撃)
- 4.457 移動 (Lizalfos_Senior, 運搬)
- 4.458 遠隔武器 (Lizalfos_Senior, NPC発見接近)
- 4.459 遠方追跡 (Lizalfos_Senior, 音追跡)
- 4.460 遠方追跡 (Lizalfos_Senior, 行動中仲間追跡)
- 4.461 遠方追跡 (Lizalfos_Senior, 水中音追跡)
- 4.462 近場追跡 (Lizalfos_Senior, 音追跡)
- 4.463 近場追跡 (Lizalfos_Senior, 行動中仲間追跡)
- 4.464 近場追跡 (Lizalfos_Senior, 水中音追跡)
- 4.465 近接軽量武器 (Lizalfos_Senior, NPC発見接近)
- 4.466 近接重量武器 (Lizalfos_Senior, NPC発見接近)
- 4.467 接近 (Lizalfos_Senior, 仕掛け作動)
- 4.468 接近 (Lizalfos_Senior, 騙され)
- 4.469 戦闘歩行 (Lizalfos_Senior, 近接戦闘)
- 4.470 戦闘歩行 (Lizalfos_Senior, 素手戦闘)
- 4.471 追跡 (Lizalfos_Senior, 遠距離武器)
- 4.472 追跡 (Lizalfos_Senior, 発見)
- 4.473 避ける (Lizalfos_Senior, 近接戦闘追跡)
- 4.474 避ける (Lizalfos_Senior, 盾構え)
- 4.475 避ける (Lizalfos_Senior, 素手戦闘追跡)
- 4.476 ナビメッシュ移動 (GanonGrudge, 音気づき)
- 4.477 ナビメッシュ移動 (GanonGrudge, 気づき)
- 4.478 ナビメッシュ移動 (GanonGrudge, 諦め)
- 4.479 遠方追跡 (Golem_Little_Ice, 音追跡)
- 4.480 近場追跡 (Golem_Little_Ice, 音追跡)
- 4.481 諦め (Golem_Little_Ice, 通常)
- 4.482 遠方追跡 (Golem, 音追跡)
- 4.483 遠方追跡 (Golem, 行動中仲間追跡)
- 4.484 近場追跡 (Golem, 音追跡)
- 4.485 近場追跡 (Golem, 行動中仲間追跡)
- 4.486 諦め (Golem, 通常)
- 4.487 遠方追跡 (Golem_Little_Fire, 音追跡)
- 4.488 近場追跡 (Golem_Little_Fire, 音追跡)
- 4.489 諦め (Golem_Little_Fire, 通常)
- 4.490 ステップ (Lizalfos_Middle, 剣盾速攻)
- 4.491 ステップ (Lizalfos_Middle, 小剣戦闘)
- 4.492 ステップ (Lizalfos_Middle, 小剣速攻)
- 4.493 ステップ (Lizalfos_Middle, 戦闘攻撃)
- 4.494 ステップ (Lizalfos_Middle, 素手攻撃)
- 4.495 ステップ (Lizalfos_Middle, 素手速攻)
- 4.496 ステップ (Lizalfos_Middle, 槍戦闘攻撃)
- 4.497 ステップ (Lizalfos_Middle, 槍速攻)
- 4.498 ステップ (Lizalfos_Middle, 大剣戦闘攻撃)
- 4.499 ステップ (Lizalfos_Middle, 大剣速攻)
- 4.500 ステップ (Lizalfos_Middle, 防御戦闘攻撃)
- 4.501 移動 (Lizalfos_Middle, 運搬)
- 4.502 遠隔武器 (Lizalfos_Middle, NPC発見接近)
- 4.503 遠方追跡 (Lizalfos_Middle, 音追跡)
- 4.504 遠方追跡 (Lizalfos_Middle, 行動中仲間追跡)
- 4.505 遠方追跡 (Lizalfos_Middle, 水中音追跡)
- 4.506 近場追跡 (Lizalfos_Middle, 音追跡)
- 4.507 近場追跡 (Lizalfos_Middle, 行動中仲間追跡)
- 4.508 近場追跡 (Lizalfos_Middle, 水中音追跡)
- 4.509 近接軽量武器 (Lizalfos_Middle, NPC発見接近)
- 4.510 近接重量武器 (Lizalfos_Middle, NPC発見接近)
- 4.511 接近 (Lizalfos_Middle, 仕掛け作動)
- 4.512 接近 (Lizalfos_Middle, 騙され)
- 4.513 戦闘歩行 (Lizalfos_Middle, 近接戦闘)
- 4.514 戦闘歩行 (Lizalfos_Middle, 素手戦闘)
- 4.515 追跡 (Lizalfos_Middle, 遠距離武器)
- 4.516 追跡 (Lizalfos_Middle, 発見)
- 4.517 避ける (Lizalfos_Middle, 近接戦闘追跡)
- 4.518 避ける (Lizalfos_Middle, 盾構え)
- 4.519 避ける (Lizalfos_Middle, 素手戦闘追跡)
- 4.520 ステップ (Lizalfos_Ice, 剣盾速攻)
- 4.521 ステップ (Lizalfos_Ice, 小剣戦闘)
- 4.522 ステップ (Lizalfos_Ice, 小剣速攻)
- 4.523 ステップ (Lizalfos_Ice, 戦闘攻撃)
- 4.524 ステップ (Lizalfos_Ice, 素手攻撃)
- 4.525 ステップ (Lizalfos_Ice, 素手速攻)
- 4.526 ステップ (Lizalfos_Ice, 槍戦闘攻撃)
- 4.527 ステップ (Lizalfos_Ice, 槍速攻)
- 4.528 ステップ (Lizalfos_Ice, 大剣戦闘攻撃)
- 4.529 ステップ (Lizalfos_Ice, 大剣速攻)
- 4.530 ステップ (Lizalfos_Ice, 防御戦闘攻撃)
- 4.531 移動 (Lizalfos_Ice, 運搬)
- 4.532 遠隔武器 (Lizalfos_Ice, NPC発見接近)
- 4.533 遠方追跡 (Lizalfos_Ice, 音追跡)
- 4.534 遠方追跡 (Lizalfos_Ice, 行動中仲間追跡)
- 4.535 遠方追跡 (Lizalfos_Ice, 水中音追跡)
- 4.536 近場追跡 (Lizalfos_Ice, 音追跡)
- 4.537 近場追跡 (Lizalfos_Ice, 行動中仲間追跡)
- 4.538 近場追跡 (Lizalfos_Ice, 水中音追跡)
- 4.539 近接軽量武器 (Lizalfos_Ice, NPC発見接近)
- 4.540 近接重量武器 (Lizalfos_Ice, NPC発見接近)
- 4.541 後行動 (Lizalfos_Ice, 湧出)
- 4.542 接近 (Lizalfos_Ice, 仕掛け作動)
- 4.543 接近 (Lizalfos_Ice, 騙され)
- 4.544 戦闘歩行 (Lizalfos_Ice, 近接戦闘)
- 4.545 戦闘歩行 (Lizalfos_Ice, 素手戦闘)
- 4.546 追跡 (Lizalfos_Ice, 遠距離武器)
- 4.547 追跡 (Lizalfos_Ice, 発見)
- 4.548 避ける (Lizalfos_Ice, 近接戦闘追跡)
- 4.549 避ける (Lizalfos_Ice, 盾構え)
- 4.550 避ける (Lizalfos_Ice, 素手戦闘追跡)
StaticInstParams
Name |
Type |
Default value |
Description
|
ReachTargetArea |
Float |
|
|
RepathTime |
Float |
|
|
WeaponIdx |
Int |
|
|
TooFarDist |
Float |
|
|
UseCharacterRadius |
Bool |
|
|
VibrateCheckTime |
Int |
|
|
RotVibrateCheckTime |
Int |
|
|
IsLastLineReachCheck |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
ジャンプ |
|
直進 |
|
移動 |
|
見まわす |
|
Derived definitions
移動 (Stal_Bokoblin_Junior_Body, 隠れ遠隔戦闘)
Name |
Value
|
ReachTargetArea |
0.8
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Stal_Bokoblin_Junior_Body, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Stal_Bokoblin_Junior_Body, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Stal_Bokoblin_Junior_Body, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
帰還 (Stal_Bokoblin_Junior_Body, レンジ外)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Stal_Bokoblin_Junior_Body, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Stal_Bokoblin_Junior_Body, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Stal_Bokoblin_Junior_Body, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Stal_Bokoblin_Junior_Body, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Stal_Bokoblin_Junior_Body, レンジ外)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
子0 (Stal_Bokoblin_Junior_Body, ステップ_0)
Name |
Value
|
ReachTargetArea |
1.4
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
持たれパーツ追跡 (Stal_Bokoblin_Junior_Body, 頭部無し)
Name |
Value
|
ReachTargetArea |
2.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Stal_Bokoblin_Junior_Body, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Stal_Bokoblin_Junior_Body, 騙され)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
15
|
RotVibrateCheckTime |
5
|
IsLastLineReachCheck |
True
|
先行動 (Stal_Bokoblin_Junior_Body, 活動者有)
Name |
Value
|
ReachTargetArea |
15.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Stal_Bokoblin_Junior_Body, 生存者有)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Bokoblin_Junior_Body, 近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Bokoblin_Junior_Body, 素手戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Bokoblin_Junior_Body, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Stal_Bokoblin_Junior_Body, 遠距離武器)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Stal_Bokoblin_Junior_Body, 発見)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Stal_Bokoblin_Junior_Body, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Stal_Bokoblin_Junior_Body, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Stal_Bokoblin_Junior_Body, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常パーツ追跡 (Stal_Bokoblin_Junior_Body, 頭部無し)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
馬未発見 (Stal_Bokoblin_Junior_Body, 行動_0)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
避ける (Stal_Bokoblin_Junior_Body, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Stal_Bokoblin_Junior_Body, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Stal_Bokoblin_Junior_Body, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Octarock_Forest, 地上近づき)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動中仲間発見 (Octarock_Forest, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Enemy_Golem_Fire_R, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Enemy_Golem_Fire_R, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Enemy_Golem_Fire_R, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Enemy_Golem_Fire_R, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Enemy_Golem_Fire_R, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge_Lizalfos, 音気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge_Lizalfos, 気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge_Lizalfos, 諦め)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Bokoblin_Red, 隠れ遠隔戦闘)
Name |
Value
|
ReachTargetArea |
0.8
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Bokoblin_Red, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Bokoblin_Red, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Bokoblin_Red, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Bokoblin_Red, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
帰還 (Bokoblin_Red, レンジ外)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Bokoblin_Red, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Bokoblin_Red, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Bokoblin_Red, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Bokoblin_Red, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Bokoblin_Red, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Bokoblin_Red, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
子0 (Bokoblin_Red, ステップ_0)
Name |
Value
|
ReachTargetArea |
1.4
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Bokoblin_Red, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Bokoblin_Red, 騙され)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
15
|
RotVibrateCheckTime |
5
|
IsLastLineReachCheck |
True
|
先行動 (Bokoblin_Red, 先行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Red, 近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Red, 素手戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Red, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Bokoblin_Red, 遠距離武器)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Bokoblin_Red, 発見)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Red, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Red, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Red, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
馬未発見 (Bokoblin_Red, 行動_0)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Red, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Red, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Red, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Assassin_Middle_Azito, 諦め)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Assassin_Middle_Azito, 不審物排除後)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Assassin_Middle_Azito, 禁止)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Assassin_Middle_Azito, 追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
中行動 (Assassin_Middle_Azito, 好物発見)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
30
|
IsLastLineReachCheck |
False
|
中行動 (Assassin_Middle_Azito, 不審物発見)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
30
|
IsLastLineReachCheck |
False
|
追跡 (Assassin_Middle_Azito, 音気づき)
Name |
Value
|
ReachTargetArea |
8.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Assassin_Middle_Azito, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Assassin_Middle_Quest, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (Wizzrobe, 諦め)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lynel_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
下半身 (Lynel_Senior, 弓戦闘開始移動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lynel_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Lynel_Senior, 興味失い帰還)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lynel_Senior, 下半身弓戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lynel_Senior, 近距離諦め帰還)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lynel_Senior, 近接攻撃戦闘開始接近)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lynel_Senior, 弓装備)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Golem_Senior, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos_Fire, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos_Fire, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Fire, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Fire, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Fire, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Fire, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Fire, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Fire, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Fire, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Fire, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Fire, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Fire, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Fire, ブレス攻撃)
Name |
Value
|
ReachTargetArea |
8.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Fire, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Fire, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Fire, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Fire, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Fire, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Fire, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Fire, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
中行動 (Priest_Boss_Normal, バナナモード_0)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
30
|
IsLastLineReachCheck |
False
|
遠方追跡 (Golem_Little, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Golem_Little, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Bokoblin_Senior, 隠れ遠隔戦闘)
Name |
Value
|
ReachTargetArea |
0.8
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Bokoblin_Senior, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Bokoblin_Senior, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Bokoblin_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Bokoblin_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
帰還 (Bokoblin_Senior, レンジ外)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Bokoblin_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Bokoblin_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Bokoblin_Senior, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Bokoblin_Senior, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Bokoblin_Senior, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Bokoblin_Senior, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
子0 (Bokoblin_Senior, ステップ_0)
Name |
Value
|
ReachTargetArea |
1.4
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Bokoblin_Senior, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Bokoblin_Senior, 騙され)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
15
|
RotVibrateCheckTime |
5
|
IsLastLineReachCheck |
True
|
先行動 (Bokoblin_Senior, 先行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Senior, 近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Senior, 素手戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Senior, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Bokoblin_Senior, 遠距離武器)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Bokoblin_Senior, 発見)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Senior, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Senior, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Senior, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
馬未発見 (Bokoblin_Senior, 行動_0)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Senior, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Senior, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Senior, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Bokoblin_Rapid, 隠れ遠隔戦闘)
Name |
Value
|
ReachTargetArea |
0.8
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Bokoblin_Rapid, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Bokoblin_Rapid, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Bokoblin_Rapid, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Bokoblin_Rapid, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
帰還 (Bokoblin_Rapid, レンジ外)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Bokoblin_Rapid, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Bokoblin_Rapid, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Bokoblin_Rapid, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Bokoblin_Rapid, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Bokoblin_Rapid, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Bokoblin_Rapid, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
子0 (Bokoblin_Rapid, ステップ_0)
Name |
Value
|
ReachTargetArea |
1.4
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Bokoblin_Rapid, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Bokoblin_Rapid, 騙され)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
15
|
RotVibrateCheckTime |
5
|
IsLastLineReachCheck |
True
|
先行動 (Bokoblin_Rapid, 先行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Rapid, 近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Rapid, 素手戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Rapid, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Bokoblin_Rapid, 遠距離武器)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Bokoblin_Rapid, 発見)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Rapid, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Rapid, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Rapid, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
馬未発見 (Bokoblin_Rapid, 行動_0)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Rapid, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Rapid, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Rapid, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos_Electric, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos_Electric, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Electric, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Electric, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Electric, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Electric, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Electric, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Electric, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Electric, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Electric, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Lizalfos_Electric, 湧出)
Name |
Value
|
ReachTargetArea |
15.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Electric, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Electric, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Electric, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Electric, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Electric, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Electric, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Electric, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Electric, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Electric, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Senior, レンジ外)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Senior, 素手追撃ち)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Senior, 速攻)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Senior, 追撃ち攻撃)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Senior, 武器速攻)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
移動 (Moriblin_Senior, 右手運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Moriblin_Senior, 左手運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Moriblin_Senior, 音気づき)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Moriblin_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Moriblin_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Moriblin_Senior, 音気づき)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Moriblin_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Moriblin_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Moriblin_Senior, 諦め)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
子0 (Moriblin_Senior, ステップ)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
接近 (Moriblin_Senior, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Moriblin_Senior, 定員オーバー)
Name |
Value
|
ReachTargetArea |
8.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Moriblin_Senior, 騙され)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Moriblin_Senior, 先行動_1)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Senior, 近接戦闘)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Senior, 素手戦闘準備)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Senior, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Senior, 騙され)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Moriblin_Senior, 遠隔武器)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Moriblin_Senior, 発見)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Moriblin_Senior, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Moriblin_Senior, 盾構え)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Moriblin_Senior, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Moriblin_Senior, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Moriblin_Senior, 盾構え)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Moriblin_Senior, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
中行動 (Priest_Boss_ShadowClone_Real, バナナモード_0)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
30
|
IsLastLineReachCheck |
False
|
遠方追跡 (Golem_Middle, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Middle, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Middle, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Middle, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Golem_Middle, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近づき (Sandworm, 戦闘準備)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
攻撃反応 (Sandworm, 通常)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
子1 (Sandworm, プレイヤ発見移動)
Name |
Value
|
ReachTargetArea |
30.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lynel_Middle, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
下半身 (Lynel_Middle, 弓戦闘開始移動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lynel_Middle, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Lynel_Middle, 興味失い帰還)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lynel_Middle, 下半身弓戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lynel_Middle, 近距離諦め帰還)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lynel_Middle, 近接攻撃戦闘開始接近)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lynel_Middle, 弓装備)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Assassin_Middle_Azito_DLC, 諦め)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Assassin_Middle_Azito_DLC, 不審物排除後)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Assassin_Middle_Azito_DLC, 禁止)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Assassin_Middle_Azito_DLC, 追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
中行動 (Assassin_Middle_Azito_DLC, 好物発見)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
30
|
IsLastLineReachCheck |
False
|
中行動 (Assassin_Middle_Azito_DLC, 不審物発見)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
30
|
IsLastLineReachCheck |
False
|
追跡 (Assassin_Middle_Azito_DLC, 音気づき)
Name |
Value
|
ReachTargetArea |
8.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Assassin_Middle_Azito_DLC, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Guardian_Mini_DetachLineBeam, 行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
気づき (Guardian_Mini_DetachLineBeam, 装備所持プレイヤー追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
気づき (Guardian_Mini_DetachLineBeam, 装備非所持プレイヤー追跡)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
近場追跡 (Guardian_Mini_DetachLineBeam, 行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Guardian_Mini_DetachLineBeam, 変形後)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Guardian_Mini_DetachLineBeam, 右腕防御戦闘)
Name |
Value
|
ReachTargetArea |
0.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
戦闘歩行 (Guardian_Mini_DetachLineBeam, 左腕防御戦闘)
Name |
Value
|
ReachTargetArea |
0.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
戦闘歩行 (Guardian_Mini_DetachLineBeam, 戦闘準備)
Name |
Value
|
ReachTargetArea |
0.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
戦闘歩行 (Guardian_Mini_DetachLineBeam, 装備非装備戦闘準備)
Name |
Value
|
ReachTargetArea |
0.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
変形前 (Guardian_Mini_DetachLineBeam, 行動)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (Keese, 音気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (Keese, 気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (Keese, 諦め)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近づき (Enemy_SandwormR, 戦闘準備)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
攻撃反応 (Enemy_SandwormR, 通常)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
子1 (Enemy_SandwormR, プレイヤ発見移動)
Name |
Value
|
ReachTargetArea |
30.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos_Bone, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos_Bone, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Bone, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Bone, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Bone, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Bone, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Bone, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Bone, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Bone, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Bone, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lizalfos_Bone, レンジ外)
Name |
Value
|
ReachTargetArea |
2.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
持たれパーツ追跡 (Lizalfos_Bone, 頭部無し)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Bone, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Bone, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lizalfos_Bone, 活動者有)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lizalfos_Bone, 生存者有)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Bone, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Bone, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Bone, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Bone, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常パーツ追跡 (Lizalfos_Bone, 頭部無し)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Bone, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Bone, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Bone, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Blue, レンジ外)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Blue, 素手追撃ち)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Blue, 速攻)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Blue, 追撃ち攻撃)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Blue, 武器速攻)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
移動 (Moriblin_Blue, 右手運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Moriblin_Blue, 左手運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Moriblin_Blue, 音気づき)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Moriblin_Blue, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Moriblin_Blue, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Moriblin_Blue, 音気づき)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Moriblin_Blue, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Moriblin_Blue, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Moriblin_Blue, 諦め)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
子0 (Moriblin_Blue, ステップ)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
接近 (Moriblin_Blue, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Moriblin_Blue, 定員オーバー)
Name |
Value
|
ReachTargetArea |
8.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Moriblin_Blue, 騙され)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Moriblin_Blue, 先行動_1)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Blue, 近接戦闘)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Blue, 素手戦闘準備)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Blue, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Blue, 騙され)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Moriblin_Blue, 遠隔武器)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Moriblin_Blue, 発見)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Moriblin_Blue, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Moriblin_Blue, 盾構え)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Moriblin_Blue, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Moriblin_Blue, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Moriblin_Blue, 盾構え)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Moriblin_Blue, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Stal_Moriblin_Bone, レンジ外)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Stal_Moriblin_Bone, 素手追撃ち)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Stal_Moriblin_Bone, 速攻)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Stal_Moriblin_Bone, 追撃ち攻撃)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Stal_Moriblin_Bone, 武器速攻)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
移動 (Stal_Moriblin_Bone, 右手運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Stal_Moriblin_Bone, 左手運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Stal_Moriblin_Bone, 音気づき)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Stal_Moriblin_Bone, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Stal_Moriblin_Bone, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Stal_Moriblin_Bone, 音気づき)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Stal_Moriblin_Bone, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Stal_Moriblin_Bone, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Stal_Moriblin_Bone, レンジ外)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Stal_Moriblin_Bone, 諦め)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
子0 (Stal_Moriblin_Bone, ステップ)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
持たれパーツ追跡 (Stal_Moriblin_Bone, 頭部無し)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Stal_Moriblin_Bone, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Stal_Moriblin_Bone, 定員オーバー)
Name |
Value
|
ReachTargetArea |
8.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Stal_Moriblin_Bone, 騙され)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Stal_Moriblin_Bone, 活動者有)
Name |
Value
|
ReachTargetArea |
15.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Stal_Moriblin_Bone, 生存者有)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Moriblin_Bone, 近接戦闘)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Moriblin_Bone, 素手戦闘準備)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Moriblin_Bone, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Moriblin_Bone, 騙され)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Stal_Moriblin_Bone, 遠隔武器)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Stal_Moriblin_Bone, 発見)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Stal_Moriblin_Bone, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Stal_Moriblin_Bone, 盾構え)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Stal_Moriblin_Bone, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常パーツ追跡 (Stal_Moriblin_Bone, 頭部無し)
Name |
Value
|
ReachTargetArea |
0.8
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Stal_Moriblin_Bone, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Stal_Moriblin_Bone, 盾構え)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Stal_Moriblin_Bone, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Octarock_Snow, 対象通常)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Octarock_Snow, 地上近づき)
Name |
Value
|
ReachTargetArea |
30.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動中仲間発見 (Octarock_Snow, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge_Moriblin, 音気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge_Moriblin, 気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge_Moriblin, 諦め)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lynel, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
下半身 (Lynel, 弓戦闘開始移動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lynel, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Lynel, 興味失い帰還)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lynel, 下半身弓戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lynel, 近距離諦め帰還)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lynel, 近接攻撃戦闘開始接近)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lynel, 弓装備)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動中仲間発見 (Octarock_Stone, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Guardian_Mini, 行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Guardian_Mini, 装備丸腰プレイヤー追跡)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Guardian_Mini, 装備所持プレイヤー追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Guardian_Mini, 装備非所持プレイヤー追跡)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Guardian_Mini, 行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Guardian_Mini, 変形後)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Guardian_Mini, 右腕防御戦闘)
Name |
Value
|
ReachTargetArea |
-10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Guardian_Mini, 左腕防御戦闘)
Name |
Value
|
ReachTargetArea |
-10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Guardian_Mini, 戦闘準備)
Name |
Value
|
ReachTargetArea |
-10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Guardian_Mini, 装備非装備戦闘準備)
Name |
Value
|
ReachTargetArea |
0.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
変形前 (Guardian_Mini, 行動)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos_Senior, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos_Senior, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Senior, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Senior, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Senior, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Senior, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Senior, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Senior, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Senior, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Senior, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Senior, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Senior, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Senior, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Senior, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Senior, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge, 音気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge, 気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge, 諦め)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little_Ice, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little_Ice, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Golem_Little_Ice, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Golem, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little_Fire, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little_Fire, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Golem_Little_Fire, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos_Middle, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos_Middle, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Middle, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Middle, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Middle, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Middle, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Middle, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Middle, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Middle, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Middle, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Middle, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Middle, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Middle, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Middle, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Middle, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Middle, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Middle, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Middle, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Middle, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos_Ice, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos_Ice, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Ice, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Ice, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Ice, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Ice, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Ice, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Ice, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Ice, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Ice, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Lizalfos_Ice, 湧出)
Name |
Value
|
ReachTargetArea |
15.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Ice, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Ice, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Ice, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Ice, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Ice, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Ice, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Ice, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Ice, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Ice, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|