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| |type=AI | | |type=AI |
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| | == AITreeVariables == |
| | {|class="wikitable" |
| | ! Name !! Type !! Default value !! Description |
| | |- |
| | | NavSearchControl || AITreeVariablePointer || || |
| | |- |
| | | RefPosVibrateCheckerForAI || AITreeVariablePointer || || |
| | |- |
| | | RefVelRotVibrateCheckerforAI || AITreeVariablePointer || || |
| | |- |
| | |} |
| | |
|
| |
|
| == StaticInstParams == | | == StaticInstParams == |
Latest revision as of 15:00, 22 October 2018
NavMoveNearTarget| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 DynamicInstParams
- 4 Children
- 5 Derived definitions
- 5.1 遠方追跡 (Enemy_Golem_Fire_R, 音気づき)
- 5.2 近場追跡 (Enemy_Golem_Fire_R, 音気づき)
- 5.3 追跡 (Enemy_Golem_Fire_R, 近接戦闘)
- 5.4 遠方追跡 (Golem_Senior, 音気づき)
- 5.5 近場追跡 (Golem_Senior, 音気づき)
- 5.6 追跡 (Golem_Senior, 近接戦闘)
- 5.7 遠方追跡 (Golem_Little, 音気づき)
- 5.8 近場追跡 (Golem_Little, 音気づき)
- 5.9 追跡 (Golem_Little, 近接戦闘)
- 5.10 遠方追跡 (Golem_Middle, 音気づき)
- 5.11 近場追跡 (Golem_Middle, 音気づき)
- 5.12 追跡 (Golem_Middle, 近接戦闘)
- 5.13 レールに向かう (Sandworm, ナビ移動)
- 5.14 移動 (Sandworm, 音気づき)
- 5.15 行動 (Sandworm, 諦め)
- 5.16 レールに向かう (Enemy_SandwormR, ナビ移動)
- 5.17 移動 (Enemy_SandwormR, 音気づき)
- 5.18 行動 (Enemy_SandwormR, 諦め)
- 5.19 遠方追跡 (Golem_Little_Ice, 音気づき)
- 5.20 近場追跡 (Golem_Little_Ice, 音気づき)
- 5.21 追跡 (Golem_Little_Ice, 近接戦闘)
- 5.22 遠方追跡 (Golem, 音気づき)
- 5.23 近場追跡 (Golem, 音気づき)
- 5.24 追跡 (Golem, 近接戦闘)
- 5.25 遠方追跡 (Golem_Little_Fire, 音気づき)
- 5.26 近場追跡 (Golem_Little_Fire, 音気づき)
- 5.27 追跡 (Golem_Little_Fire, 近接戦闘)
AITreeVariables
| Name |
Type |
Default value |
Description
|
| NavSearchControl |
AITreeVariablePointer |
|
|
| RefPosVibrateCheckerForAI |
AITreeVariablePointer |
|
|
| RefVelRotVibrateCheckerforAI |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| TargetVMax |
Float |
|
|
| TargetVMin |
Float |
|
|
| ReachTargetArea |
Float |
|
|
| RepathTime |
Float |
|
|
| WeaponIdx |
Int |
|
|
| TooFarDist |
Float |
|
|
| UseCharacterRadius |
Bool |
|
|
| VibrateCheckTime |
Int |
|
|
| RotVibrateCheckTime |
Int |
|
|
| IsLastLineReachCheck |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
| Name |
Description
|
| ジャンプ |
|
| 直進 |
|
| 移動 |
|
| 見まわす |
|
Derived definitions
遠方追跡 (Enemy_Golem_Fire_R, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Enemy_Golem_Fire_R, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Enemy_Golem_Fire_R, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
0
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Senior, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Golem_Senior, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Golem_Senior, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
0
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Golem_Little, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Middle, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Golem_Middle, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Golem_Middle, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
0
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
レールに向かう (Sandworm, ナビ移動)
| Name |
Value
|
| TargetVMax |
10.0
|
| TargetVMin |
-10.0
|
| ReachTargetArea |
8.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
500.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
移動 (Sandworm, 音気づき)
| Name |
Value
|
| TargetVMax |
10.0
|
| TargetVMin |
-10.0
|
| ReachTargetArea |
1.0
|
| RepathTime |
20.0
|
| WeaponIdx |
-1
|
| TooFarDist |
180.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
行動 (Sandworm, 諦め)
| Name |
Value
|
| TargetVMax |
10.0
|
| TargetVMin |
-10.0
|
| ReachTargetArea |
10.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
500.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
レールに向かう (Enemy_SandwormR, ナビ移動)
| Name |
Value
|
| TargetVMax |
10.0
|
| TargetVMin |
-10.0
|
| ReachTargetArea |
8.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
500.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
移動 (Enemy_SandwormR, 音気づき)
| Name |
Value
|
| TargetVMax |
10.0
|
| TargetVMin |
-10.0
|
| ReachTargetArea |
1.0
|
| RepathTime |
20.0
|
| WeaponIdx |
-1
|
| TooFarDist |
180.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
行動 (Enemy_SandwormR, 諦め)
| Name |
Value
|
| TargetVMax |
10.0
|
| TargetVMin |
-10.0
|
| ReachTargetArea |
10.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
500.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little_Ice, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little_Ice, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Golem_Little_Ice, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
遠方追跡 (Golem, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Golem, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Golem, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
0
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little_Fire, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little_Fire, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Golem_Little_Fire, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|