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Revision as of 18:10, 14 October 2018
NavMoveNearTarget| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 遠方追跡 (Enemy_Golem_Fire_R, 音気づき)
- 4.2 近場追跡 (Enemy_Golem_Fire_R, 音気づき)
- 4.3 追跡 (Enemy_Golem_Fire_R, 近接戦闘)
- 4.4 遠方追跡 (Golem_Senior, 音気づき)
- 4.5 近場追跡 (Golem_Senior, 音気づき)
- 4.6 追跡 (Golem_Senior, 近接戦闘)
- 4.7 遠方追跡 (Golem_Little, 音気づき)
- 4.8 近場追跡 (Golem_Little, 音気づき)
- 4.9 追跡 (Golem_Little, 近接戦闘)
- 4.10 遠方追跡 (Golem_Middle, 音気づき)
- 4.11 近場追跡 (Golem_Middle, 音気づき)
- 4.12 追跡 (Golem_Middle, 近接戦闘)
- 4.13 レールに向かう (Sandworm, ナビ移動)
- 4.14 移動 (Sandworm, 音気づき)
- 4.15 行動 (Sandworm, 諦め)
- 4.16 レールに向かう (Enemy_SandwormR, ナビ移動)
- 4.17 移動 (Enemy_SandwormR, 音気づき)
- 4.18 行動 (Enemy_SandwormR, 諦め)
- 4.19 遠方追跡 (Golem_Little_Ice, 音気づき)
- 4.20 近場追跡 (Golem_Little_Ice, 音気づき)
- 4.21 追跡 (Golem_Little_Ice, 近接戦闘)
- 4.22 遠方追跡 (Golem, 音気づき)
- 4.23 近場追跡 (Golem, 音気づき)
- 4.24 追跡 (Golem, 近接戦闘)
- 4.25 遠方追跡 (Golem_Little_Fire, 音気づき)
- 4.26 近場追跡 (Golem_Little_Fire, 音気づき)
- 4.27 追跡 (Golem_Little_Fire, 近接戦闘)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| TargetVMax |
Float |
|
|
| TargetVMin |
Float |
|
|
| ReachTargetArea |
Float |
|
|
| RepathTime |
Float |
|
|
| WeaponIdx |
Int |
|
|
| TooFarDist |
Float |
|
|
| UseCharacterRadius |
Bool |
|
|
| VibrateCheckTime |
Int |
|
|
| RotVibrateCheckTime |
Int |
|
|
| IsLastLineReachCheck |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
| Name |
Description
|
| ジャンプ |
|
| 直進 |
|
| 移動 |
|
| 見まわす |
|
Derived definitions
遠方追跡 (Enemy_Golem_Fire_R, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Enemy_Golem_Fire_R, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Enemy_Golem_Fire_R, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
0
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Senior, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Golem_Senior, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Golem_Senior, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
0
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Golem_Little, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Middle, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Golem_Middle, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Golem_Middle, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
0
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
レールに向かう (Sandworm, ナビ移動)
| Name |
Value
|
| TargetVMax |
10.0
|
| TargetVMin |
-10.0
|
| ReachTargetArea |
8.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
500.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
移動 (Sandworm, 音気づき)
| Name |
Value
|
| TargetVMax |
10.0
|
| TargetVMin |
-10.0
|
| ReachTargetArea |
1.0
|
| RepathTime |
20.0
|
| WeaponIdx |
-1
|
| TooFarDist |
180.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
行動 (Sandworm, 諦め)
| Name |
Value
|
| TargetVMax |
10.0
|
| TargetVMin |
-10.0
|
| ReachTargetArea |
10.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
500.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
レールに向かう (Enemy_SandwormR, ナビ移動)
| Name |
Value
|
| TargetVMax |
10.0
|
| TargetVMin |
-10.0
|
| ReachTargetArea |
8.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
500.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
移動 (Enemy_SandwormR, 音気づき)
| Name |
Value
|
| TargetVMax |
10.0
|
| TargetVMin |
-10.0
|
| ReachTargetArea |
1.0
|
| RepathTime |
20.0
|
| WeaponIdx |
-1
|
| TooFarDist |
180.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
行動 (Enemy_SandwormR, 諦め)
| Name |
Value
|
| TargetVMax |
10.0
|
| TargetVMin |
-10.0
|
| ReachTargetArea |
10.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
500.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little_Ice, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little_Ice, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Golem_Little_Ice, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
遠方追跡 (Golem, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Golem, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Golem, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
0
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little_Fire, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little_Fire, 音気づき)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
False
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|
追跡 (Golem_Little_Fire, 近接戦闘)
| Name |
Value
|
| TargetVMax |
5.0
|
| TargetVMin |
-5.0
|
| ReachTargetArea |
2.0
|
| RepathTime |
30.0
|
| WeaponIdx |
-1
|
| TooFarDist |
100.0
|
| UseCharacterRadius |
True
|
| VibrateCheckTime |
-1
|
| RotVibrateCheckTime |
-1
|
| IsLastLineReachCheck |
True
|