AIDef:AI/FixableLiftable: Difference between revisions
From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
Latest revision as of 18:08, 14 October 2018
FixableLiftable| AI definition |
|---|
| Type |
AI |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| IsFixedPlace |
Bool |
False |
|
| IsEnemyLiftable |
Bool |
True |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| CancelFixedScale |
Float |
|
|
Children
| Name |
Description
|
| 所持 |
|
| 投擲生成 |
|
| 通常 |
|
Derived definitions
子0 (AncientBall, 通常)
| Name |
Value
|
| CancelFixedScale |
0.05
|
子0 (AncientBallChangeDamping, 通常)
| Name |
Value
|
| CancelFixedScale |
0.05
|