AIDef:AI/EquipStand: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| EquipDisplayChild || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== MapUnitInstParams == | == MapUnitInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
EquipDisplayChild | AITreeVariablePointer |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
EquipStandSlot | Int | 1 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
DisplayAttKey | String | ||
TakeOutAttKey | String |
Children
Name | Description |
---|---|
待機 | |
飾りゲット | |
飾り待機 | |
飾り生成 | |
飾る |
Derived definitions
通常 (EquipmentStand, BaseAI)
Name | Value |
---|---|
DisplayAttKey | Display |
TakeOutAttKey | PickUp |