From ZeldaMods (Breath of the Wild)
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EquipStand| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| EquipDisplayChild |
AITreeVariablePointer |
|
|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| EquipStandSlot |
Int |
1 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| DisplayAttKey |
String |
|
|
| TakeOutAttKey |
String |
|
|
Children
| Name |
Description
|
| 待機 |
|
| 飾りゲット |
|
| 飾り待機 |
|
| 飾り生成 |
|
| 飾る |
|
Derived definitions
通常 (EquipmentStand, BaseAI)
| Name |
Value
|
| DisplayAttKey |
Display
|
| TakeOutAttKey |
PickUp
|