AIDef:AI/EnemyLifeSelect: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:08, 14 October 2018

EnemyLifeSelect
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
IsWatchKeeping Bool False


Children

Name Description
ハンター
一般
見張り

Derived definitions

待機 (Lizalfos, 通常)

No overridden parameters.

待機 (Bokoblin_Red, 通常)

No overridden parameters.

納刀 (Assassin_Middle_Azito, 待機)

No overridden parameters.

通常湧き (Chuchu, 待機)

No overridden parameters.

待機 (Lizalfos_Fire, 通常)

No overridden parameters.

待機 (Bokoblin_Senior, 通常)

No overridden parameters.

待機 (Bokoblin_Rapid, 通常)

No overridden parameters.

待機 (Lizalfos_Electric, 通常)

No overridden parameters.

待機 (Moriblin_Senior, 通常)

No overridden parameters.

納刀 (Assassin_Middle_Azito_DLC, 待機)

No overridden parameters.

待機 (Moriblin_Blue, 通常)

No overridden parameters.

通常湧き (Chuchu_Middle, 待機)

No overridden parameters.

通常湧き (Chuchu_Senior, 待機)

No overridden parameters.

待機 (Lizalfos_Senior, 通常)

No overridden parameters.

待機 (Lizalfos_Middle, 通常)

No overridden parameters.

待機 (Lizalfos_Ice, 通常)

No overridden parameters.