AIDef:AI/DogNormal: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
|
Revision as of 18:08, 14 October 2018
| AI definition | |
|---|---|
| Type | AI |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsLocatorCreate | Bool | False | |
| EnableNoEntryAreaCheck | Bool | True |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| MaxFollowDist | Float | ||
| MaxFollowFriendDecayRate | Float | ||
| FoodFriendRate | Float | ||
| FoodFriendDist | Float | ||
| NearFriendRate | Float | ||
| NearFriendDist | Float | ||
| FarFriendDecayRate | Float | ||
| FarFriendDist | Float | ||
| FarFriendFriendlyDist | Float | ||
| AttackFriendDecayRate | Float | ||
| FriendTickRate | Float | ||
| NoMoveFriendDecayRate | Float | ||
| NoMoveThreshold | Float | ||
| FramesKeepMaxFriendly | Float | ||
| FramesStayAfterLead | Float | ||
| NumFriendlyFoodForLeadTreasure | Int | ||
| AngleTurnToPlayer | Float | ||
| DistUntilReturnToHomePos | Float | ||
| WaitFramesAfterRunMin | Float | ||
| WaitFramesAfterRunMax | Int | ||
| StaggerVelocityThreshold | Float | ||
| DistHomePosFadeout | Float | ||
| NumFailPathHomeFadeout | Int | ||
| IsUseEscapeState | Bool | ||
| IsPositiveAttacker | Bool | ||
| IsSearchTarget | Bool | ||
| IsEmitForceEscapeSignal | Bool | ||
| IsReceivedForceEscapeSignal | Bool | ||
| IsCheckSandStorm | Bool | ||
| ChangeBattleStateRadius | Float | ||
| CounterAttackRadius | Float | ||
| CounterAttackRate | Float | ||
| AddCautionLevelVal | Float | ||
| AutoReduceCautionLevelVal | Float | ||
| LimitOverReduceCautionLevelVal | Float | ||
| AwnRangeScaleWhenAttention | Float | ||
| TargetLostTime | Float | ||
| AllowRoarRadius | Float | ||
| EscapeWaterFlowLimit | Float | ||
| NewFoodAddTime | Float |
Children
| Name | Description |
|---|---|
| なつき | |
| ふり向き | |
| よろけ | |
| ターゲット通知 | |
| ダメージ逃走 | |
| ロケーター待機 | |
| 威嚇 | |
| 宝まで誘導 | |
| 帰還 | |
| 徘徊 | |
| 戦闘 | |
| 最後の手段 | |
| 気づき | |
| 注目 | |
| 興味対象発見 | |
| 逃走 |
Derived definitions
通常行動 (Dog, Root_0)
| Name | Value |
|---|---|
| MaxFollowDist | 45.0 |
| MaxFollowFriendDecayRate | 25.0 |
| FoodFriendRate | 100.0 |
| FoodFriendDist | 15.0 |
| NearFriendRate | 5.0 |
| NearFriendDist | 5.0 |
| FarFriendDecayRate | 15.0 |
| FarFriendDist | 10.0 |
| FarFriendFriendlyDist | 17.5 |
| AttackFriendDecayRate | 100.0 |
| FriendTickRate | 15.0 |
| NoMoveFriendDecayRate | 0.0 |
| NoMoveThreshold | 0.1 |
| FramesKeepMaxFriendly | 90.0 |
| FramesStayAfterLead | 0.0 |
| NumFriendlyFoodForLeadTreasure | 3 |
| AngleTurnToPlayer | 1.309 |
| DistUntilReturnToHomePos | 10.0 |
| WaitFramesAfterRunMin | 30.0 |
| WaitFramesAfterRunMax | 60 |
| StaggerVelocityThreshold | 0.025 |
| DistHomePosFadeout | 300.0 |
| NumFailPathHomeFadeout | 5 |
| IsUseEscapeState | True |
| IsPositiveAttacker | False |
| IsSearchTarget | False |
| IsEmitForceEscapeSignal | False |
| IsReceivedForceEscapeSignal | False |
| IsCheckSandStorm | False |
| ChangeBattleStateRadius | 0.0 |
| CounterAttackRadius | 0.0 |
| CounterAttackRate | 0.0 |
| AddCautionLevelVal | 0.0 |
| AutoReduceCautionLevelVal | 1.0 |
| LimitOverReduceCautionLevelVal | 1000.0 |
| AwnRangeScaleWhenAttention | 1.1 |
| TargetLostTime | 70.0 |
| AllowRoarRadius | 0.0 |
| EscapeWaterFlowLimit | -1.0 |
| NewFoodAddTime | 0.0 |