AIDef:Action/WarpPlayer: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino No edit summary |
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|type=Action | |type=Action | ||
}} | }} | ||
Warps the player to the specified location. | |||
If the specified map and position could not be found in the map unit, the player will be warped to (0.0, 0.0, 0.0). | |||
== DynamicInstParams == | == DynamicInstParams == | ||
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| WarpDestMapName || String || || | | WarpDestMapName || String || || Map name (e.g. F-2). Note that this does not include the map type (unlike [[AIDef:Action/ChangeScene]]). The current map type will automatically be prepended. | ||
|- | |- | ||
| WarpDestPosName || String || || | | WarpDestPosName || String || || Position name (e.g. MasterSword) | ||
|- | |- | ||
|} | |} | ||
== Derived definitions == | == Derived definitions == |
Latest revision as of 21:00, 19 November 2018
AI definition | |
---|---|
Type | Action |
Warps the player to the specified location.
If the specified map and position could not be found in the map unit, the player will be warped to (0.0, 0.0, 0.0).
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
WarpDestMapName | String | Map name (e.g. F-2). Note that this does not include the map type (unlike AIDef:Action/ChangeScene). The current map type will automatically be prepended. | |
WarpDestPosName | String | Position name (e.g. MasterSword) |
Derived definitions
Demo_WarpPlayer (EventSystemActor)
No overridden parameters.