AIDef:Action/TurnIgnite: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
(import AI definitions from 1.5.0)
(No difference)

Revision as of 18:04, 14 October 2018

TurnIgnite
AI definition
Type Action

StaticInstParams

Name Type Default value Description
RotSpd Float
IgniteOffset Vec3
IgniteVelocityDir Vec3
IgniteSpeed Float
IgniteRotate Vec3
IgniteRotSpeed Vec3
ASName String
IsIgnoreSame Bool
PosReduceRatio Float
AngReduceRatio Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
IgniteHandle BaseProcHandle


Derived definitions

攻撃魔法 (Wizzrobe, 戦闘)

Name Value
RotSpd 0.15708
IgniteOffset Vec3(x=0.0, y=2.0, z=0.5)
IgniteVelocityDir Vec3(x=0.0, y=-0.05000000074505806, z=1.0)
IgniteSpeed 0.4
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
ASName Magic
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 1.0