From ZeldaMods (Breath of the Wild)
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Latest revision as of 18:03, 14 October 2018
SiteBossShootArrowRain| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ArrowType |
Int |
|
|
| InitSpeed |
Float |
|
|
| BaseNode |
String |
|
|
| IgniteOffset |
Vec3 |
|
|
| IgniteRotate |
Vec3 |
|
|
| TargetOffsetY |
Float |
|
|
| ASName |
String |
|
|
| IsConnectChild |
Bool |
|
|
| IsCheckASEvent |
Bool |
|
|
| IsTurnToTarget |
Bool |
|
|
| DirMinAngle |
Vec3 |
|
|
| DirMaxAngle |
Vec3 |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
| ArrowHandle |
BaseProcHandle |
|
|
| Index |
Int |
|
|
| AtAttr |
Int |
|
|
| IgniteActor |
Actor |
|
|
Derived definitions
弾発射 (SiteBossBow, 天空弾)
| Name |
Value
|
| ArrowType |
0
|
| InitSpeed |
0.3
|
| BaseNode |
Muzzle_A
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| TargetOffsetY |
0.0
|
| ASName |
Attack_Normal
|
| IsConnectChild |
False
|
| IsCheckASEvent |
False
|
| IsTurnToTarget |
False
|
| DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|
弾発射 (SiteBossBow, 反射弾)
| Name |
Value
|
| ArrowType |
1
|
| InitSpeed |
1.0
|
| BaseNode |
Muzzle_A
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| TargetOffsetY |
0.0
|
| ASName |
Attack_Normal
|
| IsConnectChild |
True
|
| IsCheckASEvent |
False
|
| IsTurnToTarget |
True
|
| DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|
弾発射 (SiteBossBowCastle, 天空弾)
| Name |
Value
|
| ArrowType |
0
|
| InitSpeed |
0.3
|
| BaseNode |
Muzzle_A
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| TargetOffsetY |
0.0
|
| ASName |
Attack_Normal
|
| IsConnectChild |
False
|
| IsCheckASEvent |
False
|
| IsTurnToTarget |
False
|
| DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|
弾発射 (SiteBossBowCastle, 反射弾)
| Name |
Value
|
| ArrowType |
1
|
| InitSpeed |
1.0
|
| BaseNode |
Muzzle_A
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| TargetOffsetY |
0.0
|
| ASName |
Attack_Normal
|
| IsConnectChild |
True
|
| IsCheckASEvent |
False
|
| IsTurnToTarget |
True
|
| DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|
弾発射 (SiteBossBowR, 天空弾)
| Name |
Value
|
| ArrowType |
0
|
| InitSpeed |
0.3
|
| BaseNode |
Muzzle_A
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| TargetOffsetY |
0.0
|
| ASName |
Attack_Normal
|
| IsConnectChild |
False
|
| IsCheckASEvent |
False
|
| IsTurnToTarget |
False
|
| DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|
弾発射 (SiteBossBowR, 反射弾)
| Name |
Value
|
| ArrowType |
1
|
| InitSpeed |
1.0
|
| BaseNode |
Muzzle_A
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| TargetOffsetY |
0.0
|
| ASName |
Attack_Normal
|
| IsConnectChild |
True
|
| IsCheckASEvent |
False
|
| IsTurnToTarget |
True
|
| DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|