AIDef:Action/SiteBossGetUpLinear: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
Line 3: Line 3:
|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| CRBOffsetUnit || AITreeVariablePointer ||  ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

SiteBossGetUpLinear
AI definition
Type Action

AITreeVariables

Name Type Default value Description
CRBOffsetUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
ForceRecoverOffset Vec3
ForceRecoverDist Vec3
IsRestoreRigidBody Bool
RotCenterPos Vec3
ASName String
RootOffset Vec3


Derived definitions

先行動 (SiteBossBow, 起き上がり)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=5.0, z=0.0)
ForceRecoverDist Vec3(x=200.0, y=14.0, z=80.0)
IsRestoreRigidBody False
RotCenterPos Vec3(x=0.0, y=4.5, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

Demo_GetUp (SiteBossBow)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=5.0, z=0.0)
ForceRecoverDist Vec3(x=200.0, y=14.0, z=80.0)
IsRestoreRigidBody False
RotCenterPos Vec3(x=0.0, y=4.5, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (SiteBossSpear, ふっとび)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=0.0, z=-20.0)
ForceRecoverDist Vec3(x=28.0, y=18.0, z=32.0)
IsRestoreRigidBody True
RotCenterPos Vec3(x=0.0, y=1.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

Demo_GetUp (SiteBossSpear)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=0.0, z=-20.0)
ForceRecoverDist Vec3(x=28.0, y=18.0, z=32.0)
IsRestoreRigidBody True
RotCenterPos Vec3(x=0.0, y=1.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

先行動 (SiteBossLsword, 起き上がり)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=15.0, z=-15.0)
ForceRecoverDist Vec3(x=50.0, y=20.0, z=46.0)
IsRestoreRigidBody False
RotCenterPos Vec3(x=0.0, y=2.0999999046325684, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

Demo_GetUp (SiteBossLsword)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=15.0, z=-15.0)
ForceRecoverDist Vec3(x=50.0, y=20.0, z=46.0)
IsRestoreRigidBody False
RotCenterPos Vec3(x=0.0, y=2.0999999046325684, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (SiteBossSwordCastle, ふっとび)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=0.0, z=10.0)
ForceRecoverDist Vec3(x=27.0, y=30.0, z=20.0)
IsRestoreRigidBody True
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

Demo_GetUp (SiteBossSwordCastle)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=0.0, z=10.0)
ForceRecoverDist Vec3(x=27.0, y=30.0, z=20.0)
IsRestoreRigidBody True
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

先行動 (SiteBossBowCastle, 起き上がり)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=0.0, z=0.0)
ForceRecoverDist Vec3(x=40.0, y=14.0, z=40.0)
IsRestoreRigidBody False
RotCenterPos Vec3(x=0.0, y=3.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

Demo_GetUp (SiteBossBowCastle)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=0.0, z=0.0)
ForceRecoverDist Vec3(x=40.0, y=14.0, z=40.0)
IsRestoreRigidBody False
RotCenterPos Vec3(x=0.0, y=3.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (SiteBossSpearCastle, ふっとび)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=-2.0, z=8.0)
ForceRecoverDist Vec3(x=40.0, y=30.0, z=40.0)
IsRestoreRigidBody True
RotCenterPos Vec3(x=0.0, y=1.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

Demo_GetUp (SiteBossSpearCastle)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=-2.0, z=8.0)
ForceRecoverDist Vec3(x=40.0, y=30.0, z=40.0)
IsRestoreRigidBody True
RotCenterPos Vec3(x=0.0, y=1.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (SiteBossSpearR, ふっとび)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=0.0, z=-20.0)
ForceRecoverDist Vec3(x=28.0, y=18.0, z=32.0)
IsRestoreRigidBody True
RotCenterPos Vec3(x=0.0, y=1.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

Demo_GetUp (SiteBossSpearR)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=0.0, z=-20.0)
ForceRecoverDist Vec3(x=28.0, y=18.0, z=32.0)
IsRestoreRigidBody True
RotCenterPos Vec3(x=0.0, y=1.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (SiteBossSword, ふっとび)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
ForceRecoverDist Vec3(x=25.0, y=27.0, z=38.0)
IsRestoreRigidBody True
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

Demo_GetUp (SiteBossSword)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
ForceRecoverDist Vec3(x=25.0, y=27.0, z=38.0)
IsRestoreRigidBody True
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

先行動 (SiteBossBowR, 起き上がり)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=5.0, z=0.0)
ForceRecoverDist Vec3(x=200.0, y=14.0, z=80.0)
IsRestoreRigidBody False
RotCenterPos Vec3(x=0.0, y=4.5, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

Demo_GetUp (SiteBossBowR)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=5.0, z=0.0)
ForceRecoverDist Vec3(x=200.0, y=14.0, z=80.0)
IsRestoreRigidBody False
RotCenterPos Vec3(x=0.0, y=4.5, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

先行動 (SiteBossLswordR, 起き上がり)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=15.0, z=-15.0)
ForceRecoverDist Vec3(x=50.0, y=20.0, z=46.0)
IsRestoreRigidBody False
RotCenterPos Vec3(x=0.0, y=2.0999999046325684, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

Demo_GetUp (SiteBossLswordR)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=15.0, z=-15.0)
ForceRecoverDist Vec3(x=50.0, y=20.0, z=46.0)
IsRestoreRigidBody False
RotCenterPos Vec3(x=0.0, y=2.0999999046325684, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (SiteBossSwordR, ふっとび)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
ForceRecoverDist Vec3(x=25.0, y=27.0, z=38.0)
IsRestoreRigidBody True
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

Demo_GetUp (SiteBossSwordR)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
ForceRecoverDist Vec3(x=25.0, y=27.0, z=38.0)
IsRestoreRigidBody True
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

先行動 (SiteBossLswordCastle, 起き上がり)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=-2.0, z=8.0)
ForceRecoverDist Vec3(x=28.0, y=30.0, z=40.0)
IsRestoreRigidBody False
RotCenterPos Vec3(x=0.0, y=2.0999999046325684, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

Demo_GetUp (SiteBossLswordCastle)

Name Value
ForceRecoverOffset Vec3(x=0.0, y=-2.0, z=8.0)
ForceRecoverDist Vec3(x=28.0, y=30.0, z=40.0)
IsRestoreRigidBody False
RotCenterPos Vec3(x=0.0, y=2.0999999046325684, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)