AIDef:Action/RemoveRigidBody: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:02, 14 October 2018

RemoveRigidBody
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ChangeLayer Bool


Derived definitions

子0 (InsectStopGo, 子0)

Name Value
ChangeLayer False

子0 (InsectLizard, 子0)

Name Value
ChangeLayer False

子0 (InsectCrab, 子0)

Name Value
ChangeLayer False

子1 (ASPlayControlRigidShutter, オープン_0)

Name Value
ChangeLayer True

子1 (ASPlayControlRigidShutter, オープン待機_0)

Name Value
ChangeLayer True

子1 (ASPlayControlRigidShutter, プリオープン_0)

Name Value
ChangeLayer True

子0 (InsectDragonFly, 子0)

Name Value
ChangeLayer False

Demo_RemoveRigidBody (DeadlyBlowWeapon)

Name Value
ChangeLayer True

子1 (DungeonEntranceShutter, オープン待機)

Name Value
ChangeLayer False

Demo_RemoveRigidBody (ObjDeadlyBlowWeapon)

Name Value
ChangeLayer True

子0 (InsectButterfly, 子0)

Name Value
ChangeLayer False

子0 (Fish, 子0)

Name Value
ChangeLayer False

子0 (InsectWait, 子0)

Name Value
ChangeLayer False

子0 (InsectFrog, 子0)

Name Value
ChangeLayer False

子0 (InsectFireFly, 子0)

Name Value
ChangeLayer False

子0 (InsectFairy, 子0)

Name Value
ChangeLayer False

子0 (InsectBeetle, 子0)

Name Value
ChangeLayer False