AIDef:Action/PlayerCutFall: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:02, 14 October 2018

PlayerCutFall
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ParashawlInvalidTime Float
FallSpAttackHeight Float
FallSpAttackRadiusMin Float
FallSpAttackRadiusMax Float
FallSpAttackRadiusAdd Float
FallSpAttackRadiusAddLSword Float
FallSpLargeAttackRadius Float
RumbleType Int
RumblePowerMin Float
RumblePowerMax Float


Derived definitions

落下斬り (Player_Link, ジャンプ斬り)

Name Value
ParashawlInvalidTime 10.0
FallSpAttackHeight 1.0
FallSpAttackRadiusMin 0.01
FallSpAttackRadiusMax 10.0
FallSpAttackRadiusAdd 1.0
FallSpAttackRadiusAddLSword 2.0
FallSpLargeAttackRadius 5.0
RumbleType 4
RumblePowerMin 1.0
RumblePowerMax 2.0