AIDef:Action/PlayerBeamMove: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
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Revision as of 18:02, 14 October 2018
| AI definition | |
|---|---|
| Type | Action |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AttackLevel | Int | 1 | |
| AttackDirType | Int | -1 | |
| AttackPower | Int | 0 | |
| ScaleTime | Float | 1.0 | |
| Range | Float | 5.0 | |
| RigidBodyName | String | ||
| AttackPowerForPlayer | Int | -1 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| LevelRangeMult | Float | ||
| LevelAtkMult | Int | ||
| LevelScaleMult | Float | ||
| IsLevelOneScaleOne | Bool | ||
| LevelBaseScaleAdd | Int | ||
| AttackIntensity | Int | ||
| AttackMinPower | Int |
Derived definitions
Root (PlayerBeam)
| Name | Value |
|---|---|
| LevelRangeMult | 1.0 |
| LevelAtkMult | 1 |
| LevelScaleMult | 1.0 |
| IsLevelOneScaleOne | True |
| LevelBaseScaleAdd | 0 |
| AttackIntensity | 0 |
| AttackMinPower | 1 |