AIDef:Action/PlayerBackJump: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino No edit summary |
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(One intermediate revision by one other user not shown) | |||
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| BJSpeedF || Float || || | | BJSpeedF || Float || || | ||
|- | |- | ||
| NoDamageTime || Float || | | NoDamageTime || Float || || The amount of time (in frames) that do are immune to damage when initiating a flurry rush. | ||
|- | |- | ||
| MySlowStartFrame || Float || || | | MySlowStartFrame || Float || || | ||
|- | |- | ||
| ForceSlowTime || Float || | | ForceSlowTime || Float || || Slow time duration (in seconds) for rush attacks. | ||
|- | |- | ||
| JustAvoidTime || Float || | | JustAvoidTime || Float || || The window of time for dodging to initiate a flurry rush. | ||
|- | |- | ||
| BJHeight || Float || | | BJHeight || Float || || Backjump height. | ||
|- | |- | ||
|} | |} |
Latest revision as of 22:35, 10 November 2019
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
BJSpeedF | Float | ||
NoDamageTime | Float | The amount of time (in frames) that do are immune to damage when initiating a flurry rush. | |
MySlowStartFrame | Float | ||
ForceSlowTime | Float | Slow time duration (in seconds) for rush attacks. | |
JustAvoidTime | Float | The window of time for dodging to initiate a flurry rush. | |
BJHeight | Float | Backjump height. |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
EnableSwordInput | Bool |
Derived definitions
バク転 (Player_Link, Action)
Name | Value |
---|---|
BJSpeedF | 0.15 |
NoDamageTime | 40.0 |
MySlowStartFrame | 4.0 |
ForceSlowTime | 6.0 |
JustAvoidTime | 1.0 |
BJHeight | 1.11 |