AIDef:Action/PlayerBackJump: Difference between revisions

imported>Leoetlino
import AI definitions from 1.5.0
 
imported>Leoetlino
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| BJSpeedF || Float ||  ||  
| BJSpeedF || Float ||  ||  
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| NoDamageTime || Float || ||  
| NoDamageTime || Float || || The amount of time (in frames) that do are immune to damage when initiating a flurry rush.
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| MySlowStartFrame || Float ||  ||  
| MySlowStartFrame || Float ||  ||  
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| ForceSlowTime || Float || ||  
| ForceSlowTime || Float || || Slow time duration (in seconds) for rush attacks.
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| JustAvoidTime || Float || ||  
| JustAvoidTime || Float || || The window of time for dodging to initiate a flurry rush.
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| BJHeight || Float || ||  
| BJHeight || Float || || Backjump height.
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