AIDef:Action/PlayerBackJump: Difference between revisions

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imported>Kiddles
(Added some value descriptions. - Kiddles)
imported>Leoetlino
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| BJSpeedF || Float ||  ||  
| BJSpeedF || Float ||  ||  
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|-
| NoDamageTime || Float || 40.0 || The amount of time (in frames) that do are immune to damage when initiating a flurry rush.
| NoDamageTime || Float || || The amount of time (in frames) that do are immune to damage when initiating a flurry rush.
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|-
| MySlowStartFrame || Float ||  ||  
| MySlowStartFrame || Float ||  ||  
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|-
| ForceSlowTime || Float || 6.0 || Slow time duration (in seconds) for rush attacks.
| ForceSlowTime || Float || || Slow time duration (in seconds) for rush attacks.
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|-
| JustAvoidTime || Float || 1.0 || The window of time for dodging to initiate a flurry rush.
| JustAvoidTime || Float || || The window of time for dodging to initiate a flurry rush.
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| BJHeight || Float || 1.11 || Backjump height.
| BJHeight || Float || || Backjump height.
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|}
|}

Latest revision as of 22:35, 10 November 2019

PlayerBackJump
AI definition
Type Action

StaticInstParams

Name Type Default value Description
BJSpeedF Float
NoDamageTime Float The amount of time (in frames) that do are immune to damage when initiating a flurry rush.
MySlowStartFrame Float
ForceSlowTime Float Slow time duration (in seconds) for rush attacks.
JustAvoidTime Float The window of time for dodging to initiate a flurry rush.
BJHeight Float Backjump height.


DynamicInstParams

Name Type Default value Description
EnableSwordInput Bool


Derived definitions

バク転 (Player_Link, Action)

Name Value
BJSpeedF 0.15
NoDamageTime 40.0
MySlowStartFrame 4.0
ForceSlowTime 6.0
JustAvoidTime 1.0
BJHeight 1.11