AIDef:Action/MoveMainRidigBody: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
(import AI definitions from 1.5.0)
(No difference)

Revision as of 18:01, 14 October 2018

MoveMainRidigBody
AI definition
Type Action

StaticInstParams

Name Type Default value Description
TargetPosOffset Vec3
FinLength Float
MaxSpeed Float
VibrateStopCheck Float
VibrateCheckFrame Float
VibrateMemoryStep Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子0 (Stal_Lizalfos_Head, 移動)

Name Value
TargetPosOffset Vec3(x=0.0, y=1.0, z=0.0)
FinLength 2.0
MaxSpeed 0.183333
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

移動 (Stal_Boomerang_Arm, 通常)

Name Value
TargetPosOffset Vec3(x=0.0, y=1.0, z=0.0)
FinLength 3.0
MaxSpeed 0.183333
VibrateStopCheck 0.2
VibrateCheckFrame 5.0
VibrateMemoryStep 2.0

子0 (Stal_Moriblin_Head, 移動)

Name Value
TargetPosOffset Vec3(x=0.0, y=1.0, z=0.0)
FinLength 2.0
MaxSpeed 0.183333
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Bokoblin_Head, 移動)

Name Value
TargetPosOffset Vec3(x=0.0, y=1.0, z=0.0)
FinLength 2.0
MaxSpeed 0.183333
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Giant_Eye, 移動)

Name Value
TargetPosOffset Vec3(x=0.0, y=1.0, z=0.0)
FinLength 2.0
MaxSpeed 0.233333
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

移動 (Stal_Bokoblin_Junior_Arm, 通常)

Name Value
TargetPosOffset Vec3(x=0.0, y=1.0, z=0.0)
FinLength 3.0
MaxSpeed 0.183333
VibrateStopCheck 0.2
VibrateCheckFrame 5.0
VibrateMemoryStep 2.0