AIDef:Action/LinkTagBaseAction: Difference between revisions
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imported>Leoetlino |
imported>Leoetlino No edit summary |
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* 3: Use <code>MainField_%s_%u</code> % (object UnitConfigName, object HashId). | * 3: Use <code>MainField_%s_%u</code> % (object UnitConfigName, object HashId). | ||
|- | |- | ||
| IncrementSave || Bool || False || Increment the GameData flag instead of setting or clearing it. If true, the GameData flag must be an s32 flag. | | IncrementSave || Bool || False || Increment the GameData flag instead of setting or clearing it<ref>0x7100D38820</ref>. If true, the GameData flag must be an s32 flag. | ||
|- | |- | ||
| NoChangeSignal || Bool || False || | | NoChangeSignal || Bool || False || | ||
Revision as of 22:05, 23 February 2019
| AI definition | |
|---|---|
| Type | Action |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| SaveFlag | String | Save flag (optional) | |
| MakeSaveFlag | Int | 0 | Which save flag to actually use[1][2]:
|
| IncrementSave | Bool | False | Increment the GameData flag instead of setting or clearing it[3]. If true, the GameData flag must be an s32 flag. |
| NoChangeSignal | Bool | False | |
| SaveFlagOnOffType | Int | 0 | Which action should be taken for boolean LinkTags with IncrementSave set to false:[4][check]
|
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| CheckType | Int | LinkTag type[5]:
|
Derived definitions
Root (LinkTagXOr)
| Name | Value |
|---|---|
| CheckType | 4 |
Root (LinkTagOr)
| Name | Value |
|---|---|
| CheckType | 1 |
Root (LinkTagNOr)
| Name | Value |
|---|---|
| CheckType | 3 |
Root (LinkTagAnd)
| Name | Value |
|---|---|
| CheckType | 0 |
Root (LinkTagNAnd)
| Name | Value |
|---|---|
| CheckType | 2 |