AIDef:Action/GuardianMiniNeckSpinBeam: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino import AI definitions from 1.5.0 (add missing AITreeVariables) |
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| Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| BeamActorLink || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== MapUnitInstParams == | == MapUnitInstParams == | ||
Latest revision as of 15:00, 22 October 2018
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| BeamActorLink | AITreeVariablePointer |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BeamRange | Float | 0.0 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| SpinNum | Int | ||
| MaxLengthTime | Int | ||
| IsStraight | Bool | ||
| BeamRange | Float | ||
| MuzzleOffset | Vec3 | ||
| BeamDirection | Vec3 | ||
| BeamBoneName | String | ||
| BeamActorKey | String | ||
| BeamActorName | String | ||
| SpinSpeed | Float | ||
| NeckUDAngle | Float | ||
| ASName | String | ||
| IsIgnoreSame | Bool | ||
| PosReduceRatio | Float | ||
| AngReduceRatio | Float |
Derived definitions
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 第二段階反撃)
| Name | Value |
|---|---|
| SpinNum | 20 |
| MaxLengthTime | 100 |
| IsStraight | False |
| BeamRange | 18.0 |
| MuzzleOffset | Vec3(x=0.20000000298023224, y=0.0, z=0.0) |
| BeamDirection | Vec3(x=0.0, y=0.0, z=1.0) |
| BeamBoneName | Head |
| BeamActorKey | |
| BeamActorName | |
| SpinSpeed | 8.72665 |
| NeckUDAngle | 0.0 |
| ASName | BeamSpin |
| IsIgnoreSame | True |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, 行動)
| Name | Value |
|---|---|
| SpinNum | 20 |
| MaxLengthTime | 50 |
| IsStraight | True |
| BeamRange | 18.0 |
| MuzzleOffset | Vec3(x=0.20000000298023224, y=0.0, z=0.0) |
| BeamDirection | Vec3(x=0.0, y=0.0, z=1.0) |
| BeamBoneName | Head |
| BeamActorKey | |
| BeamActorName | |
| SpinSpeed | 0.0 |
| NeckUDAngle | 0.0 |
| ASName | Wait |
| IsIgnoreSame | True |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
戦闘攻撃 (Guardian_Mini, 第二段階反撃)
| Name | Value |
|---|---|
| SpinNum | 20 |
| MaxLengthTime | 100 |
| IsStraight | False |
| BeamRange | 18.0 |
| MuzzleOffset | Vec3(x=0.20000000298023224, y=0.0, z=0.0) |
| BeamDirection | Vec3(x=0.0, y=0.0, z=1.0) |
| BeamBoneName | Head |
| BeamActorKey | |
| BeamActorName | |
| SpinSpeed | 8.72665 |
| NeckUDAngle | 0.0 |
| ASName | BeamSpin |
| IsIgnoreSame | True |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |