AIDef:Action/GrabAndShoot: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:00, 14 October 2018

GrabAndShoot
AI definition
Type Action

StaticInstParams

Name Type Default value Description
RotSpd Float
ShootSpeed Float
ShootAng Float
BlurMax Vec3
GrabIdx Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

投石 (Stal_Bokoblin_Junior_Body, 牽制)

Name Value
RotSpd 0.523599
ShootSpeed 1.0
ShootAng 0.523599
BlurMax Vec3(x=0.0, y=0.0, z=0.0)
GrabIdx 1

投石 (Bokoblin_Red, 牽制)

Name Value
RotSpd 0.523599
ShootSpeed 1.0
ShootAng 0.523599
BlurMax Vec3(x=0.0, y=0.0, z=0.0)
GrabIdx 1

投石 (Bokoblin_Senior, 牽制)

Name Value
RotSpd 0.523599
ShootSpeed 1.0
ShootAng 0.523599
BlurMax Vec3(x=0.0, y=0.0, z=0.0)
GrabIdx 1

投石 (Bokoblin_Rapid, 牽制)

Name Value
RotSpd 0.523599
ShootSpeed 1.0
ShootAng 0.523599
BlurMax Vec3(x=0.0, y=0.0, z=0.0)
GrabIdx 1