AIDef:Action/GiantDoubleGroundPunch: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
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Latest revision as of 18:00, 14 October 2018
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| CoBodyName0 | String | ||
| CoBodyName1 | String | ||
| CoBodyName2 | String | ||
| CoBodyName3 | String | ||
| ASName | String | ||
| ASName2 | String | ||
| PunchAimPosL0 | Vec3 | ||
| PunchAimPosR0 | Vec3 | ||
| PunchAimPosL1 | Vec3 | ||
| PunchAimPosR1 | Vec3 | ||
| PunchAimPosL2 | Vec3 | ||
| PunchAimPosR2 | Vec3 | ||
| RotOffset0 | Float | ||
| RotOffset1 | Float | ||
| RotOffset2 | Float | ||
| RotSpeedMax | Float | ||
| IsImpulseLarge | Bool | ||
| AttackType | Int | ||
| ExcludeAtkName0 | String | ||
| ExcludeAtkName1 | String | ||
| AttackIntensity | Int | ||
| IsGuardPierce | Bool | ||
| IsForceGuardBreak | Bool | ||
| IsIniviciblePierce | Bool | ||
| IsHeavy | Bool | ||
| IsHammer | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
子0 (ForestGiant_Senior, 地面たたき)
| Name | Value |
|---|---|
| CoBodyName0 | BodyArmR |
| CoBodyName1 | BodyArmL |
| CoBodyName2 | |
| CoBodyName3 | |
| ASName | AttackHandDouble1 |
| ASName2 | AttackHandDouble2 |
| PunchAimPosL0 | Vec3(x=4.0, y=0.0, z=8.0) |
| PunchAimPosR0 | Vec3(x=-4.0, y=0.0, z=8.0) |
| PunchAimPosL1 | Vec3(x=6.5, y=0.0, z=7.0) |
| PunchAimPosR1 | Vec3(x=-1.0, y=0.0, z=7.0) |
| PunchAimPosL2 | Vec3(x=3.0, y=0.0, z=8.0) |
| PunchAimPosR2 | Vec3(x=-3.0, y=0.0, z=8.0) |
| RotOffset0 | -0.349066 |
| RotOffset1 | 0.349066 |
| RotOffset2 | 0.0 |
| RotSpeedMax | 0.10472 |
| IsImpulseLarge | True |
| AttackType | 0 |
| ExcludeAtkName0 | |
| ExcludeAtkName1 | |
| AttackIntensity | 3 |
| IsGuardPierce | True |
| IsForceGuardBreak | False |
| IsIniviciblePierce | False |
| IsHeavy | True |
| IsHammer | False |