AIDef:Action/GetUpLinear: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
(import AI definitions from 1.5.0)
(No difference)

Revision as of 18:00, 14 October 2018

GetUpLinear
AI definition
Type Action

StaticInstParams

Name Type Default value Description
RotCenterPos Vec3
ASName String
RootOffset Vec3


Derived definitions

起き上がり (Bokoblin_Red, やられ)

Name Value
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

チャンス起き上がり (Wizzrobe, ふっとび)

Name Value
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownChanceTime
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Wizzrobe, ふっとび)

Name Value
RotCenterPos Vec3(x=0.0, y=-0.5, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Bokoblin_Senior, やられ)

Name Value
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Bokoblin_Rapid, やられ)

Name Value
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Moriblin_Senior, やられ)

Name Value
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=1.0)

起き上がり (Moriblin_Blue, やられ)

Name Value
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=1.0)

起き上がり (Stal_Moriblin_Bone, やられ)

Name Value
RotCenterPos Vec3(x=0.0, y=0.0, z=0.0)
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=1.0)