AIDef:Action/GetUp: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
(import AI definitions from 1.5.0)
(No difference)

Revision as of 18:00, 14 October 2018

GetUp
AI definition
Type Action

StaticInstParams

Name Type Default value Description
RotRatio Float
ASName String
RootOffset Vec3


Derived definitions

以上 (Stal_Bokoblin_Junior_Body, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Stal_Bokoblin_Junior_Body, 投げつけられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

後行動 (Stal_Bokoblin_Junior_Body, こける)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

復帰 (Stal_Bokoblin_Junior_Body, 騎乗)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

以上 (Bokoblin_Red, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Bokoblin_Red, 投げつけられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

後行動 (Bokoblin_Red, こける)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

復帰 (Bokoblin_Red, 騎乗)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Golem_Little, やられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

以上 (Bokoblin_Senior, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Bokoblin_Senior, 投げつけられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

後行動 (Bokoblin_Senior, こける)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

復帰 (Bokoblin_Senior, 騎乗)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

以上 (Bokoblin_Rapid, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Bokoblin_Rapid, 投げつけられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

後行動 (Bokoblin_Rapid, こける)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

復帰 (Bokoblin_Rapid, 騎乗)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

以上 (Moriblin_Senior, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

後行動 (Moriblin_Senior, 該当)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

終了 (Moriblin_Senior, 危険回避)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

以上 (Moriblin_Blue, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

後行動 (Moriblin_Blue, 該当)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

終了 (Moriblin_Blue, 危険回避)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

以上 (Stal_Moriblin_Bone, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

終了 (Stal_Moriblin_Bone, 危険回避)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (StalForestGiant, やられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Golem_Little_Ice, やられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Golem_Little_Fire, やられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)