AIDef:Action/ForkFixedAngleVacuumShootTarget: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 17:59, 14 October 2018

ForkFixedAngleVacuumShootTarget
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ShootOffset Vec3
ShootSpeedMin Float
ShootSpeedMax Float
ShootRotate Vec3
ShootRotSpeed Vec3
Angle Float
MaxNoiseDist Float
OffsetHeight Float
BaseNode String
PartsKey String
IsReuseBullet Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子1 (Octarock_Stone, 爆弾岩オクタ砲)

Name Value
ShootOffset Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
ShootSpeedMin 1.2
ShootSpeedMax 2.0
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.5235987901687622, y=0.0, z=0.0)
Angle 0.785398
MaxNoiseDist 0.5
OffsetHeight 1.8
BaseNode Skl_Root
PartsKey ShootActor
IsReuseBullet True