From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
Latest revision as of 17:59, 14 October 2018
ForkASTrgShootArrowWithBaseBone| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BaseBoneName |
String |
|
|
| FrontDirOfBaseBone |
Vec3 |
|
|
| FrontDirAngle |
Float |
|
|
| IsAddTargetActorAimPosHeight |
Bool |
|
|
| WeaponIdx |
Int |
|
|
| OffsetRangeMin |
Float |
|
|
| OffsetRangeMax |
Float |
|
|
| OffsetRateByDist |
Float |
|
|
| OffsetRangeMinOutOfScreen |
Float |
|
|
| OffsetRangeMaxOutOfScreen |
Float |
|
|
| IsEndState |
Int |
|
|
| SeqBank |
Int |
|
|
| TargetBone |
Int |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
子1 (Lynel_Senior, 弓攻撃)
| Name |
Value
|
| BaseBoneName |
Man_Spine_2
|
| FrontDirOfBaseBone |
Vec3(x=0.0, y=1.0, z=-1.0)
|
| FrontDirAngle |
0.785398
|
| IsAddTargetActorAimPosHeight |
True
|
| WeaponIdx |
2
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
1.0
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
1.0
|
| IsEndState |
1
|
| SeqBank |
0
|
| TargetBone |
1
|
子1 (Lynel_Middle, 弓攻撃)
| Name |
Value
|
| BaseBoneName |
Man_Spine_2
|
| FrontDirOfBaseBone |
Vec3(x=0.0, y=1.0, z=-1.0)
|
| FrontDirAngle |
0.785398
|
| IsAddTargetActorAimPosHeight |
True
|
| WeaponIdx |
2
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
1.0
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
1.0
|
| IsEndState |
1
|
| SeqBank |
0
|
| TargetBone |
1
|
子1 (Lynel, 弓攻撃)
| Name |
Value
|
| BaseBoneName |
Man_Spine_2
|
| FrontDirOfBaseBone |
Vec3(x=0.0, y=1.0, z=-1.0)
|
| FrontDirAngle |
0.785398
|
| IsAddTargetActorAimPosHeight |
True
|
| WeaponIdx |
2
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
1.0
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
1.0
|
| IsEndState |
1
|
| SeqBank |
0
|
| TargetBone |
1
|