AIDef:Action/ForkASTrgShootArrowWithBaseBone

ForkASTrgShootArrowWithBaseBone
AI definition
Type Action

StaticInstParams

Name Type Default value Description
BaseBoneName String
FrontDirOfBaseBone Vec3
FrontDirAngle Float
IsAddTargetActorAimPosHeight Bool
WeaponIdx Int
OffsetRangeMin Float
OffsetRangeMax Float
OffsetRateByDist Float
OffsetRangeMinOutOfScreen Float
OffsetRangeMaxOutOfScreen Float
IsEndState Int
SeqBank Int
TargetBone Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子1 (Lynel_Senior, 弓攻撃)

Name Value
BaseBoneName Man_Spine_2
FrontDirOfBaseBone Vec3(x=0.0, y=1.0, z=-1.0)
FrontDirAngle 0.785398
IsAddTargetActorAimPosHeight True
WeaponIdx 2
OffsetRangeMin 0.0
OffsetRangeMax 1.0
OffsetRateByDist 0.01
OffsetRangeMinOutOfScreen 0.0
OffsetRangeMaxOutOfScreen 1.0
IsEndState 1
SeqBank 0
TargetBone 1

子1 (Lynel_Middle, 弓攻撃)

Name Value
BaseBoneName Man_Spine_2
FrontDirOfBaseBone Vec3(x=0.0, y=1.0, z=-1.0)
FrontDirAngle 0.785398
IsAddTargetActorAimPosHeight True
WeaponIdx 2
OffsetRangeMin 0.0
OffsetRangeMax 1.0
OffsetRateByDist 0.01
OffsetRangeMinOutOfScreen 0.0
OffsetRangeMaxOutOfScreen 1.0
IsEndState 1
SeqBank 0
TargetBone 1

子1 (Lynel, 弓攻撃)

Name Value
BaseBoneName Man_Spine_2
FrontDirOfBaseBone Vec3(x=0.0, y=1.0, z=-1.0)
FrontDirAngle 0.785398
IsAddTargetActorAimPosHeight True
WeaponIdx 2
OffsetRangeMin 0.0
OffsetRangeMax 1.0
OffsetRateByDist 0.01
OffsetRangeMinOutOfScreen 0.0
OffsetRangeMaxOutOfScreen 1.0
IsEndState 1
SeqBank 0
TargetBone 1