AIDef:Action/ForkASTrgShootArrowWithBaseBone
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
BaseBoneName | String | ||
FrontDirOfBaseBone | Vec3 | ||
FrontDirAngle | Float | ||
IsAddTargetActorAimPosHeight | Bool | ||
WeaponIdx | Int | ||
OffsetRangeMin | Float | ||
OffsetRangeMax | Float | ||
OffsetRateByDist | Float | ||
OffsetRangeMinOutOfScreen | Float | ||
OffsetRangeMaxOutOfScreen | Float | ||
IsEndState | Int | ||
SeqBank | Int | ||
TargetBone | Int |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
子1 (Lynel_Senior, 弓攻撃)
Name | Value |
---|---|
BaseBoneName | Man_Spine_2 |
FrontDirOfBaseBone | Vec3(x=0.0, y=1.0, z=-1.0) |
FrontDirAngle | 0.785398 |
IsAddTargetActorAimPosHeight | True |
WeaponIdx | 2 |
OffsetRangeMin | 0.0 |
OffsetRangeMax | 1.0 |
OffsetRateByDist | 0.01 |
OffsetRangeMinOutOfScreen | 0.0 |
OffsetRangeMaxOutOfScreen | 1.0 |
IsEndState | 1 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel_Middle, 弓攻撃)
Name | Value |
---|---|
BaseBoneName | Man_Spine_2 |
FrontDirOfBaseBone | Vec3(x=0.0, y=1.0, z=-1.0) |
FrontDirAngle | 0.785398 |
IsAddTargetActorAimPosHeight | True |
WeaponIdx | 2 |
OffsetRangeMin | 0.0 |
OffsetRangeMax | 1.0 |
OffsetRateByDist | 0.01 |
OffsetRangeMinOutOfScreen | 0.0 |
OffsetRangeMaxOutOfScreen | 1.0 |
IsEndState | 1 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel, 弓攻撃)
Name | Value |
---|---|
BaseBoneName | Man_Spine_2 |
FrontDirOfBaseBone | Vec3(x=0.0, y=1.0, z=-1.0) |
FrontDirAngle | 0.785398 |
IsAddTargetActorAimPosHeight | True |
WeaponIdx | 2 |
OffsetRangeMin | 0.0 |
OffsetRangeMax | 1.0 |
OffsetRateByDist | 0.01 |
OffsetRangeMinOutOfScreen | 0.0 |
OffsetRangeMaxOutOfScreen | 1.0 |
IsEndState | 1 |
SeqBank | 0 |
TargetBone | 1 |