AIDef:Action/ForkAnimReset: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 17:59, 14 October 2018

ForkAnimReset
AI definition
Type Action

StaticInstParams

Name Type Default value Description
SeqBank Int
TargetBone Int


Derived definitions

子2 (PriestBossIronBall, 放物攻撃)

Name Value
SeqBank 0
TargetBone 0

子1 (WillBall, 待機_0)

Name Value
SeqBank 0
TargetBone 0

子2 (WillBall, 放物攻撃)

Name Value
SeqBank 0
TargetBone 0

子1 (WillBreakBall, 待機_0)

Name Value
SeqBank 0
TargetBone 0