AIDef:Action/ForkAnimReset: Difference between revisions
From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
Latest revision as of 17:59, 14 October 2018
ForkAnimReset| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| SeqBank |
Int |
|
|
| TargetBone |
Int |
|
|
Derived definitions
子2 (PriestBossIronBall, 放物攻撃)
| Name |
Value
|
| SeqBank |
0
|
| TargetBone |
0
|
子1 (WillBall, 待機_0)
| Name |
Value
|
| SeqBank |
0
|
| TargetBone |
0
|
子2 (WillBall, 放物攻撃)
| Name |
Value
|
| SeqBank |
0
|
| TargetBone |
0
|
子1 (WillBreakBall, 待機_0)
| Name |
Value
|
| SeqBank |
0
|
| TargetBone |
0
|